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Dante Le Fae's Enchanted Emporium

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Post by Dante le Fæ June 9th 2013, 7:58 pm

Name: Guilty Spark
Abilities: +2 Fighting Skill for 3 posts 6 post cool down. When not boosting his stats it is just an normal weapon of electricity.
     Description: This 'Weapon' is just a little gauntelt, like Ezreal. Dante can use the electricity to fortify his ability to fight. Activated item only
OCC Allocation: 8


         
                                                                                                                                                       
Name: Conduit
Abilities: This magical device is an ancient Fae weapon. It can store up energy and depending on how long it is charged up is the more damage it will do.
   Normal Charge: 2 post charge up 4 cool down.
   High Charge: 4 post charge 8 post cool down.
   Lethal Charge: 6 post charge 12 post cool down.
   Forbidden Charge:15 post charge up, one per topic
Description: This magical device was recreated by the Dark Fae as a weapon of destruction, this prototype was the most advanced copy they had. Of course with his superior trickery, Dante made sure to take this so the Dark Fae would be set back in their development.
OCC Allocation: 8


 
 
 
 
Name: Fae Talisman
Abilities: Makes Dante untrackable by the majority of technology
Description: The Fae do love their tricks. the also love to watch how their tricks unfold, this talisman allows the wearer to become invisible and untrackable. 3 post duration 6 post cool down
OCC Allocation: 7


 
Name: Dark Fae Sheild
Abilities: Creates a barrier of violate magic that spawns fromm the gem in the gauntlet to protect the person wearing it for 2 posts 4 post cool down
Description: This item is a recreation of the magical items Dante saw while he lived with the Dark Fae
OCC Allocation: 7


 
Name: Morgan's ring
Abilities: Grants massive regenrative abilities for two posts 8 cool down
Description: This ring was a gift from Puck. This ring was Morgan Le Fay's last creation before her death, in fact it is said tht the soul of Morgan is inside this ring. This ring can only be worn by her descendants, it burns any others who attempt to put it on.
OCC Allocation: 7


 
Name: Fae Dream Charm
Abilities: a device of Fae origin. The charm is a small stone that can lul an enemy to sleep if charged by Fae energy
Description: Dante has difficulty going to sleep most nights because of the nightmares he has all the time. This stone was a gift from daddy to help him sleep. It also helps lul other people to sleep too. (Only works with other's permission)
OCC Allocation: 6


Last edited by Dante le Fæ on June 18th 2013, 7:29 pm; edited 2 times in total
Dante le Fæ
Dante le Fæ

Status :
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Quote : "Insert Quote from Character Here" or etc.

Warnings : 0 Warnings
Number of posts : 6
Location : PA
Age : 22
Job : Student
Registration date : 2013-06-09

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Dante Le Fae's Enchanted Emporium Empty Re: Dante Le Fae's Enchanted Emporium

Post by Forceaus June 18th 2013, 7:03 pm

What does the guilty spark do when not being used as a stat booster? 

The conduit cannot increase the power of your electricity. Ability determines how powerful they are. It would be a different power altogether even if it's essentially the same power. 

The dream charm can only work on other characters with their permission.

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Forceaus
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Post by Dante le Fæ June 18th 2013, 7:33 pm

Fixed and pending
Dante le Fæ
Dante le Fæ

Status :
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Post by Forceaus June 20th 2013, 11:47 am

Approved until stated otherwise

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Forceaus
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Status :
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Quote : I am hilarious, and you will quote everything I say.

Warnings : 0 Warnings
Number of posts : 2604
Location : You're locked in with me at it.
Job : It pays the bills
Humor : I'm the cult of personality and history shows again and again that nature points out the folly of man.
Registration date : 2011-12-22

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