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Superhero Role Play System

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Superhero Role Play System

Post by Chellizard on February 22nd 2015, 11:37 pm


Superhero RP System


David "Spirit Corgi" Phillips
& Rochelle “Chellizard” Reagan
Creative Commons Copyright 2008-2017



Index


1. Game Design
    A. Summary
    B. Gameplay
    C. Mindset

2. Technical Mechanics
   A. Posts
   B. Character Generation
         a. Player Character Generation
         b. RP Mechanics
         c. NPC/Minion/Boss Generation
         d. Character Advancement

3. Outside Media
    A. Digital Usage




Game Design

Summary

Super Hero Role Play is a system design to allow players to generate super hero/villains and play them in an environment that places precedent on story based interaction rather than comparison of stats. The prioritizes stats will provide a guideline for players to understand the character they are role playing with for better application in plots.


Gameplay

When stories are put together the Original Poster (OP) will set the stage for the thread. Each participant will determine who is allowed within the thread by placing a tag on the thread next to the title in parenthesis (e.g. "Open" "Closed" "Invite Only").

Any character may impact the environment around them with the following limitations: You may not directly control another player or NPC introduced by another player without the permission of the other player. You may not kill another player or NPC introduced by another player without permission. You may not introduce a situation and resolve it without giving other players a chance to interact with the situation at hand without permission.


Mindset

All characters should think in the terms of their general experience. It is up to the player to establish the perimeters to which the story should unfold for the character and which circumstances should be presented to other players. Never should one player dictate what circumstances HAPPEN to another player without permission.




Technical Mechanics

Posts

All character history will come from posts in the world section, quest section, and arc section. Anything from Out of Character section and the C-box will not be included for Experience or for character history.



Character Generation

Each member of the site will begin with three character slots. After six months, they are awarded a fourth. After one year, they are awarded a fifth.


Character slots can be earned by posting.

1000 posts = 1 Additional Character Slot
3000 posts = 1 Additional Character Slot


Player Character Generation

Characters will be generated using two different static forms. They will NOT change with experience and will only be modified with staff approval. The first form will be a physical abilities priority list. The second will be made from character powers. For each power you give you character, a tangible weakness must be included. A weakness is described as anything tangible that can be exploited physically or mentally.

Endurance - How long your character can last before tiring. (e.g. Distance running, holding breath, holding heavy objects for longer than a ten seconds)

Agility - How well you control your motor skills. (e.g. Freerunning, Drunken Kick Boxing, etc)

Reaction - How well you can respond to a changing situation whether mental or physical (e.g. Catching a knife in air, dodging a punch from someone you don’t see, picking up on clues)

Strength - What your muscles are capable of doing. (e.g. Lifting heavy objects, sprinting)

The four listed character attributes are all mundane human attributes and are to be numbered 1 through 4. 1 is the highest priority, meaning your character has the highest mundane quality in only 1 of the 4 listed.

All powers must be described as to how they were gained. Some powers deemed strong may be required to add another weakness. This will be up to staff to determine.

RP Mechanic(s)

An RP Mechanic is something your character can just do to add fluff to your character's personality, power, or etc. It would be something like walking barefoot and little flowers popping up where you stepped, or how rich your character is.           

NPC/Minion/Boss Generation

NPC/Non-Playable Characters that are used frequently by users of the site are allowed to have the same base structure as playable characters. NPC’s are not allowed, however, to gain any character advancements what-so-ever.  NPC’s must also have 2 weaknesses for every 1 power that they have.

Minion characters also follow the same structure as NPC’s.

Boss characters follow the same structure as Player Characters, but can have no weaknesses if desired by the creator of the boss.

All NPC, Minion, and Boss characters will not change with experience and will only be modified with staff approval, alike to PC’s.

Character Advancement

Experience will be distributed as follows:


500 words equal 1 Experience Point (XP) for regular threads.
350 words equal 1XP for quests.
250 words equal 1 XP for arcs.



Experience can be distributed from one character to another character so long as each transaction of EXP is documented on each experience sheet.


Experience can be used for two different improvements.


Experience can be used to unlock additional character slots at the following:


First Additional slot will be 300 XP                            
Second Slot will be 300 XP                            
Third Slot will be 300 XP



Experience can unlock items and other advancements for a character. All items will need staff approval and in the case of powerful items or advancements, may require an additional weakness.

You can buy as many advancements as you can afford.
Examples of the prices are listed below.
As you advance, add 5 more XP to the last tier you purchased:                


First Advancement will cost 5 XP 
Second Advancement will cost 10 XP                    
Third Advancement will cost 15 XP                    
Fourth Advancement will cost 20 XP                    
Fifth Advancement will cost 25 XP                        
Sixth Advancement will cost 30 XP                    
Seventh Advancement will cost 35 XP                    
Eighth Advancement will cost 40 XP


Once you purchase an advancement, you cannot refund it.

Staff have every right to deny an advancement as well as assign a weakness if they feel that one is required.


Outside Media

Digital Usage

The use of images not owned by the site are acceptable as long as no solicitation of products is put forward. There is no commission of art on the site by a solicitor (herein by referred to as Party A) of an artist (Party Cool through means of the chat box pertaining to digital media not owned by either Party A or Party B. Any breaking of this rule will be a permanent ban.


David "Spirit Corgi" Phillips
& Rochelle “Chellizard” Reagan
Creative Commons Copyright 2008-2017


Superhero RP System




Last edited by Chellizard on May 17th 2017, 1:30 am; edited 5 times in total (Reason for editing : Updated with Structured Coding)

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