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Superhero Role Play System

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Superhero Role Play System Empty Superhero Role Play System

Post by Chellizard on February 22nd 2015, 11:37 pm

Superhero RP System

David "Spirit Corgi" Phillips
& Rochelle “Chellizard” Reagan
Creative Commons Copyright 2008-2020


1. Game Design
    A. Summary
    B. Gameplay
    C. Mindset

2. Technical Mechanics
   A. Posts
   B. Character Generation
         a. Player Character Generation
         b. Magic and Spells
         c. RP Mechanics
         d. NPC/Minion/Boss Generation
         e. Character Advancement

3. Outside Media
    A. Digital Usage

Game Design


Super Hero Role Play is a system design to allow players to generate super hero/villains and play them in an environment that places precedent on story based interaction rather than comparison of stats. The prioritizes stats will provide a guideline for players to understand the character they are role playing with for better application in plots.


When stories are put together the Original Poster (OP) will set the stage for the thread. Each participant will determine who is allowed within the thread by placing a tag on the thread next to the title in parenthesis (e.g. "Open" "Closed" "Invite Only").

Any character may impact the environment around them with the following limitations: You may not directly control another player or NPC introduced by another player without the permission of the other player. You may not kill another player or NPC introduced by another player without permission. You may not introduce a situation and resolve it without giving other players a chance to interact with the situation at hand without permission.


All characters should think in the terms of their general experience. It is up to the player to establish the perimeters to which the story should unfold for the character and which circumstances should be presented to other players. Never should one player dictate what circumstances HAPPEN to another player without permission.

Technical Mechanics


All character history will come from posts in the world section, quest section, and alert section. Anything from Out of Character section and the Discord will not be included for Experience or for character history.

Character Generation

Each member of the site will begin with three character slots. After six months, they are awarded a fourth. After one year, they are awarded a fifth.

Character slots can be earned by posting.

500 posts = 1 Additional Character Slot
1000 posts = 1 Additional Character Slot
2000 posts = 1 Additional Character Slot
3000 posts = 1 Additional Character Slot

Player Character Generation

Characters will be generated using two different static forms.

They will change with use of experience gained, however will only be modified with staff approval.

The first form will be a physical abilities priority list. The second will be made from character powers.

For each power you give you character, a tangible weakness must be included. A weakness is described as anything tangible that can be exploited physically or mentally.

Endurance - How long your character can last before tiring. (e.g. Distance running, holding breath, holding heavy objects for longer than a ten seconds)

Agility - How well you control your motor skills. (e.g. Freerunning, Drunken Kick Boxing, etc)

Reaction - How well you can respond to a changing situation whether mental or physical (e.g. Catching a knife in air, dodging a punch from someone you don’t see, picking up on clues)

Strength - What your muscles are capable of doing. (e.g. Lifting heavy objects, sprinting)

The four listed character attributes are all mundane human attributes and are to be numbered 1 through 4. 1 is the highest priority, meaning your character has the highest mundane quality in only 1 of the 4 listed.

All powers must be described as to how they were gained. Some powers deemed strong may be required to add another weakness. This will be up to staff to determine.

Magic and Spells

Where as all powers require at least one weakness, spells are somewhat different.

Spells are, usually, 3 spells to 1 weakness in ratio when looking at powers to weaknesses.

However, there are some cases where mundane spells may be at a 5 spells to 1 weakness ratio, and in other cases, a 1 spell to 1 weakness ratio.

It is up to staff to decide.

Five examples:

Lesser fireball - Would be something to light a small fire, or a candle.
Basic fireball - Large enough to clearly hurt someone or something.
Greater fireball - Large enough to harm a building or vehicle.
Conflagration - Starting a large, uncontrolled fire.
Incineration - Completely destroying something with the use of fire. (A bit self explanatory.)

This is a basic five tier spell list showcasing five different spells of growing intensity.

Most spells would be classified as a spell by including post cool downs, or prep time to cast said spells.

Cooldowns should be included for between use of spells.

Some spells may only be used once per thread, and in that case, may be a spell that would require it's own unique weakness.

RP Mechanic(s)

An RP Mechanic is something your character can just do to add fluff to your character's personality, power, or etc. It would be something like walking barefoot and little flowers popping up where you stepped, or how rich your character is.           

NPC/Minion/Boss Generation

NPC/Non-Playable Characters that are used frequently by users of the site are allowed to have the same base structure as playable characters. NPC’s are not allowed, however, to gain any character advancements what-so-ever.  NPC’s must also have 2 weaknesses for every 1 power that they have.

Minion characters also follow the same structure as NPC’s.

Boss characters follow the same structure as Player Characters, but can have no weaknesses if desired by the creator of the boss.

All NPC, Minion, and Boss characters will not change with experience and will only be modified with staff approval, alike to PC’s.

Character Advancement

Experience will be distributed as follows:

500 words equals 1 Experience Point (XP) for regular threads.
350 words equals 1XP for quests.
250 words equals 1 XP for alerts.

Experience can be distributed from one character to another character so long as each transaction of EXP is documented on each experience sheet.

Experience can be used for two different improvements.

Experience can be used to unlock UNLIMITED* additional character slots at the following:

First Additional slot will be 25 XP                            
Second Slot will be 50 XP                            
Third Slot will be 75 XP
Fourth Slot will be 100 XP
Fifth Slot will be 125 XP
Sixth Slot will be 150 XP
Seventh Slot will be 175 XP
Eighth Slot will be 200 XP
Any slot purchased after the 8th slot will be a flat 200XP, and any additional character after that is 200XP.

*UNLIMITED character slots can be earned and/or purchased after 1 year of activity, or a cumulative of 500 posts before 1 year of activity. Staff have every right to deny a character application and/or deny a user from purchasing unlimited slots if they have not yet met the criteria as stated above. However, any slot that is one of the first 8 can be purchased at ANY time during time on SHRP.

Slots CAN NOT be refunded once purchased. Spend XP Wisely!

Character slots earned via posting or time registered to the site do not interfere with character slots that can be purchased.

Character slots given out as reward from Chellizard do not interfere with character slot purchases.

Characters that are staff approved must be involved in 1 entire thread before being trashed and replaced.

Characters that are a WIP and has not been touched by a staff member may be discarded to be replaced.

Experience can unlock items and other advancements for a character.

All items will need staff approval and in the case of powerful items or advancements, may require an additional weakness.

You can buy as many advancements as you can afford.
One power or item per advancement.
Examples of the prices are listed below.
As you advance, add 5 more XP to the last tier you purchased:                

First Advancement will cost 5 XP 
Second Advancement will cost 10 XP                    
Third Advancement will cost 15 XP                    
Fourth Advancement will cost 20 XP                    
Fifth Advancement will cost 25 XP                        
Sixth Advancement will cost 30 XP                    
Seventh Advancement will cost 35 XP                    
Eighth Advancement will cost 40 XP

Once you purchase an advancement, you cannot refund it.

Staff have every right to deny an advancement as well as assign a weakness if they feel that one is required.

Outside Media

Digital Usage

The use of images not owned by the site are acceptable as long as no solicitation of products is put forward. There is no commission of art on the site by a solicitor (herein by referred to as Party A) of an artist (Party B) through means of the chat box pertaining to digital media not owned by either Party A or Party B. Any breaking of this rule will be a permanent ban.

David "Spirit Corgi" Phillips
& Rochelle “Chellizard” Reagan
Creative Commons Copyright 2008-2019

Superhero RP System

Last edited by Chellizard on April 2nd 2020, 11:59 pm; edited 24 times in total (Reason for editing : Added new UNLIMITED CHARACTER Rule - 12/15/19 330 EST)

-My DeviantArt-
Superhero Role Play System JiLqjv0
~Main Characters~
Naomi | Skyler | Nate | Chelle | Tyuki | Gerard | Miri | Uzma |  Malus | Vihaan
Anna | Girl Alive!

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Quote : "A woman's place is in the sky with the goddamn birds."

Nekromonga (08/23/2017 10:05PM): Chellizard the Internet Born, Mother of Nerds, first of her name, Queen of the Gamers and the Roleplayers

Warnings : 0 Warnings
Number of posts : 4823
Location : The Internet
Age : 27
Job : I Work Full time/Artist/Charizard Enthusiast
Humor : [18:47:50] Spirit Corgi : Dear mods, I need my apps unapproved. If you don't do it an orderly time, I will compare you to nazis and tell everyone how you are stiffening my creativity, yours truly, a loving member of the site.
Registration date : 2009-11-15

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