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The Hero of Pokke's Paraphernalia

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The Hero of Pokke's Paraphernalia Empty The Hero of Pokke's Paraphernalia

Post by Zell August 5th 2014, 2:25 am

Tier 8
Name: Bone Katana "Shark"
Abilities: A super dense blade, light weight and forged with monster bones and materials. Will eventually be upgraded with an element, but for now it is just a tricky blade to use and super effective against piercing monster scales...or school-busses and durable meta-humans.
Description: The Bone Katana "Shark"
INT Allocation: 8

Name: Demondrug/Armorskin: May only use 6 times in a topic.
Abilities: +2 to Strength OR +2 to Durability to himself or ally.
Description: (This would include how you made the item, or acquired the item. Perhaps a shorter history, etc.)
INT Allocation:

Tier 7
Name: "Nya"
Abilities: Resurrects Himself or an ally by spawning them just out of combat zone. This item may only be used 3 times, is triggered automatically when Zell or another "Hero" (Monster Hunter) is defeated. If the item would be triggered a fourth time the entire hunting party must concede defeat.
Description: A means of saving the hunters from certain death. Two Felynes (tiny anthropomorphic cats) come with a stretcher and drag the downed hunters away. "Nya" is what the saviors often say, but for the sake of this it is an acronym for "Nabbin' Yo Ass"
INT Allocation: 7

Name: The Khezu Bow
Abilities: Fires out arrows with electrical damage.
Description: Khezu Bow A bow with a spread shot, a pierce shot and a rapid shot. (Different means of shots through FS) folds compactly up his arm.
INT Allocation: 7

Name: Blue Guild Armor
Abilities: A suit of primitive Armor that defends the user.
Description: See Character app (Armor 1) for appearance.
INT Allocation: 7

Tier 6

Name: Flashbomb (5 per topic)
Abilities: Creates a large flash of light which can blind enemies.
Description: Small little sphere that explodes with light after being crushed/punctured.
INT Allocation: 6

Name: Potion (10 on hand)
Abilities: Stimulates a lv 6 Heal.
Description: Small little vial of instant green healing elixir. Requires you flex after use.
INT Allocation: 6

Name: Rations (10 per topic)
Abilities: Stimulates a lv 6 stamina recovery
Description: A little piece of food for the hunter to eat. Requires you pat your stomach after use.
INT Allocation: 6

Name: Trap-Tool (3 per topic)
Abilities: Crates a temporary trap that keeps a person in place for one post.
Description: A small sphere that creates a 10 foot radius where it triggers a shock trap that shocks you into paralysis or a pitfall trap that binds someone halfway under ground.
INT Allocation: 6

Name: Tranq-Bomb (10 per topic)
Abilities: Sedatives that tranquilize the enemy it hits consistently. Requires 2 be used on an already weakened person to work (and permission of course Kitty Face )
Description: Small red spheres that hold a blue mist that tranquilizes.
INT Allocation: 6

Name: Sonic Bombs
Abilities: Spheres that create concussive vibrations that disrupt the air, and creates a high pitch screech that disrupts hearing and interrupting all forms of flying for one post.
Description: Small silver spheres
INT Allocation: 6

Tier 5

Name: Paintball!
Abilities: Allows Monster Hunters to track marked person/creature/thing on their maps.
Description: Small unique little paintballs made by the guild for tracking purposes.
INT Allocation: 5

Name: Combo Books 1-5 (1 post = 1 potion) (10 Potions Max)
Abilities: Allows the successful creation of a potion using herbs and blue mushrooms. Grant the hunters knowledge of actual herbology and usage.
Description: Small books, marked 1-5.
INT Allocation: 5

Name: Pickaxe (5 per topic)
Abilities: The Ability to mine minerals and ore, or be used as a weapon. (Breaks after 3 mines at an ore, or immediately after being used as a weapon)
Description: Small pickaxes made of machalite ore for mining and farming materials.
INT Allocation: 5

Name: Whetstones (10 per topic)
Abilities: Provides lv 5 regeneration to Monster Hunter Weapons for one post.
Description: Small sharpening stones
INT Allocation: 5

Name: The Carving Knife
Abilities: A Knife used to carve trophies off of their victories. In this world it somehow doesn't remove anything carved from their victims but allows them to take materials from them all the same.
Description: Medium sized knife that is used to claim the spoils of victory.
INT Allocation: 5

Name: Map
Abilities: A piece of paper that seems to somehow always know the area they're at using guild technology.  Marked-Area-Parchment... or a MAP
Description: A map... that's literally it
INT Allocation: 5



Last edited by Zell on August 5th 2014, 4:49 pm; edited 1 time in total

____________________________________________________________________________________________________________
The Hero of Pokke's Paraphernalia Samhai10
Spoiler:

"Gone from light, lead astray. Soul turned to darkness in a single day. Lead me back to the light. Killing me...the only way to set things right."
Zell
Zell
The Once and Future King
The Once and Future King

Status :
Online
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Quote : "A villain is just a victim whose story you haven't learned yet."

Warnings : 0 Warnings
Number of posts : 1417
Location : In my room...or a coffee shop.
Age : 28
Job : Existential Crisis Manager
Humor : [19:57:45] @ Spirit Corgi : In order to produce minions we require you to find two minions who love each other.
Registration date : 2013-05-07

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The Hero of Pokke's Paraphernalia Empty Re: The Hero of Pokke's Paraphernalia

Post by Chellizard August 5th 2014, 11:27 am

The whetstones seem a bit... hm. After being used, they're useless, right?


I kind of wish Sota was a separate character sheet, seeing is it's not really a weapon, is it? It's an NPC/companion...

____________________________________________________________________________________________________________
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Naomi | Skyler | Nate | Chelle | Tyuki | Gerard | Miri | Uzma |  Malus | Vihaan
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Nekromonga (08/23/2017 10:05PM): Chellizard the Internet Born, Mother of Nerds, first of her name, Queen of the Gamers and the Roleplayers

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The Hero of Pokke's Paraphernalia Empty Re: The Hero of Pokke's Paraphernalia

Post by Zell August 5th 2014, 1:48 pm

They are useless after being used.

    I intend on playing the sword very real, so the blade will chip and crack...probably a decent amount in every topic i'm in. But I'd also like to make note that these whet-stones aren't something he can literally just run across the blade once and suddenly "All better" and his weapon has lv 5 regeneration for that post.


   Sota, I can 100% make a NPC sheet if you would like, but It's someone who is always 100% with Zell when he is not with another monster hunter, so I classified him with the items so people would be 100% aware that he is in fact with Zell (unless Zell is with another hunter)

  I'll remove him and put him up as a npc/companion thing:
https://www.superhero-rpg.com/t7984-sota-the-hunter-s-companion#87501

____________________________________________________________________________________________________________
The Hero of Pokke's Paraphernalia Samhai10
Spoiler:

"Gone from light, lead astray. Soul turned to darkness in a single day. Lead me back to the light. Killing me...the only way to set things right."
Zell
Zell
The Once and Future King
The Once and Future King

Status :
Online
Offline

Quote : "A villain is just a victim whose story you haven't learned yet."

Warnings : 0 Warnings
Number of posts : 1417
Location : In my room...or a coffee shop.
Age : 28
Job : Existential Crisis Manager
Humor : [19:57:45] @ Spirit Corgi : In order to produce minions we require you to find two minions who love each other.
Registration date : 2013-05-07

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The Hero of Pokke's Paraphernalia Empty Re: The Hero of Pokke's Paraphernalia

Post by Blacklight August 6th 2014, 2:21 pm

Approved until stated otherwise!
Blacklight
Blacklight
Post Mate
Post Mate

Status :
Online
Offline

Quote : "Insert Quote from Character Here" or etc.

Warnings : 0 Warnings
Number of posts : 102
Location : England
Age : 29
Registration date : 2014-05-11

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