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The Phantom's Arsenal

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The Phantom's Arsenal Empty The Phantom's Arsenal

Post by The Phantom January 23rd 2013, 11:29 pm

Name: The Gentelman's Rapier
Abilities: A Rapier with enough strength to stab through nearly any object and enough durability to take a hit from nearly anything, but it also has enough flexibility to act a a real Rapier.
Description:What better sword for a gentelman thief than the Gentelman's Sword? Constructed and smithed by Lucifer with only the best Spainiard metals. The result was of course the Golden Rapier you see now.
Spoiler:
INT Allocation:9

Name: The Gentelman's Revolver
Abilities: A specially crafted gun that shoots out bullets dealing damage to some of the toughest superhumans.
Description:A six shooter Revolver that fires off bullets with enough damage to make even the toughest of opponents at least cringe from the 'lead' hitting them.
Spoiler:
INT Allocation:8

Name:Taser Ring
Abilities:A ring(quite like that of the joker's joy buzzer) made to emit an electrified shock to people he either touches, shakes hands with, or punches. Can be set to either stun, tase, or even severely electrify a person.
Description:What better way to stop someone when they are to close for swords or guns to truly be effective and you don't want to get your hands dirty? This is what went through The Phantom's mind when he created the Taser Ring.
Spoiler:
INT Allocation:8

Name: Holographic Codebreaker
Abilities:When phasing through walls just won't cut it, this handy dandy device is able to bypass complex codes in only matters of seconds. It also doubles as a holographic laptop.
Description:As a master thief, even one who can walk through walls, at some point you are going to need a device that not only breaks through the security system but also a laptop to gain information about the heist you are about to do and the layout of the building in which it resides.
Spoiler:
INT Allocation:7

Name: Skeleton Key
Abilities: When phasing through a wall won't satisfy the Phantom's demands he turns to this handy tool. It can open any type of lock and operate many computers, but can be used to perform other operations such as performing medical scans, and remotely controlling other devices.
Description:
Spoiler:
INT Allocation:7

Name: Sleep Inducing Poison
Abilities: The Top of the 'Gentleman's cane' comes off to reveal a needle like vial that when injected into someone's blood stream induces sleeping poison into them and within a matter of seconds the said person is essentially knocked out.
1st post: Poison starts to take effect causing minor drowsiness. Character is still able to fully operate.
2nd post: Poison's effects increase. Character is now lagging from the exhaustion being caused and struggling to fully operate.
3rd post: Character is far too dizzy to operate and passes out.
Description: A standard cane modified to suit Lucifer's trickier heists, he came up with idea when a drug addict security guard was sleeping on the job during one of his many heists.
Spoiler:
INT Allocation:7( The needle affects skin up to 7 Durability, Permission Based Effect.)

Name:Camera Drone's
Abilities:Flight enabled security camera's made to fly around the scene of the heist not only to scout it out before Lucifer himself, or a member of the Crime Syndicate, goes in or to watch the area while the heist is going on.
Description: Tiny cameras half the size of a common fly put onto a metal frame with wings, the size of a fly. They were invented for the sole purpose of having many eyes watching his back an making sure he Wouldn't be interrupted during the heists. (Send their feeds to his holographic laptop/codebreaker)
Spoiler:
INT Allocation: 6

Name:Laser Pen
Abilities:A seemingly normal laser pointer pen modified to be able to cut through steel plated floors, ceilings, and even human flesh if need be to get one's point across.
Description:Created by The Phantom to deal with that terribly nasty little habit of him for some reason not being able to phase through the ground or floors.
Spoiler:
INT Allocation:6

Name: Gentleman's Gloves
Abilities:Gloves used to scale up building's as well as copy fingerprints of the last person The Phantom shook hands with. The copied fingerprints can then be used to enter fingerprint encrypted codes.
Description:Created quite early on when The Phantom started his bigger heists, he needed a way to get to the higher floors without atrackting attention he made the gloves first only to scale up building and then later on to enter finger coded areas.
Spoiler:
INT Allocation:5

Name:Night Vision Glasses/Heat Vision Glasses
Abilities: Specially designed glasses able to see as if it was normal at night and the heat signatures of others when they are worn. By tapping the top left corner of the glasses it switches between the two and even integrates them together.
Description:having the ability to see at night and the heat signatures of his invisible 'minions' was a must for the leader of the Crime Syndicate, so of course it was created for just that purpose.
Spoiler:
INT Allocation: 5


Name: The Gentleman's Cane
Abilities:A seemingly normal Cane that when you hit locks/safes/locked doors with complex things the vibrations intensify as the reverberate through the object violently shaking everything into or out of place. Can also activate traps and the such.
Description: A standard cane modified to suit Lucifer's trickier heists, he came up with the idea when a random earthquake in California activated all the traps in a closed casino.
Spoiler:

INT Allocation:5


Last edited by The Phantom on May 10th 2013, 4:37 pm; edited 4 times in total

____________________________________________________________________________________________________________
The Phantom
The Syndicate's Six
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The Phantom
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The Phantom's Arsenal Empty Re: The Phantom's Arsenal

Post by The Phantom January 24th 2013, 11:49 am

Finished

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The Phantom
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The Phantom's Arsenal Empty Re: The Phantom's Arsenal

Post by Forceaus January 24th 2013, 12:02 pm

Everything's good except the sleep poison. This is how it would work.
1st post: Poison starts to take effect causing minor drowsiness. Character is still able to fully operate.
2nd post: Poison's effects increase. Character is now lagging from the exhaustion being caused and struggling to fully operate.
3rd post: Character is far too dizzy to operate and passes out.

So just say it takes full effect after 3 posts and it's good to go.

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Forceaus
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The Phantom's Arsenal Empty Re: The Phantom's Arsenal

Post by The Phantom January 24th 2013, 1:42 pm

Edited

____________________________________________________________________________________________________________
The Phantom
The Syndicate's Six
The Phantom
The Phantom
Post Mate
Post Mate

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The Phantom's Arsenal Empty Re: The Phantom's Arsenal

Post by Forceaus January 24th 2013, 1:57 pm

Approved until stated otherwise

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Spoiler:
Forceaus
Forceaus
Mega Poster!
Mega Poster!

Status :
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Quote : I am hilarious, and you will quote everything I say.

Warnings : 0 Warnings
Number of posts : 2604
Location : You're locked in with me at it.
Job : It pays the bills
Humor : I'm the cult of personality and history shows again and again that nature points out the folly of man.
Registration date : 2011-12-22

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The Phantom's Arsenal Empty Re: The Phantom's Arsenal

Post by The Phantom October 20th 2014, 6:47 pm

Removed from Trashbin and editing.

____________________________________________________________________________________________________________
The Phantom
The Syndicate's Six
The Phantom
The Phantom
Post Mate
Post Mate

Status :
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Warnings : 0 Warnings
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Registration date : 2012-12-06

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The Phantom's Arsenal Empty Re: The Phantom's Arsenal

Post by Odien October 22nd 2014, 6:54 pm

Items edited to fit current allocation rules, (regrettably) removed a stat booster, fixed typos.

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Location : [17:31:53] @ Forceaus : Not killing the innocent is part of being a hero to begin with
Humor : [19:30:11 19/01/15] @ Bliss : It's like holding someone's head underwater and forgetting they aren't a fish
Registration date : 2014-04-11

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