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Jeisen's gear

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Post by Jeisen July 17th 2014, 6:22 am

Name: Reavers
Abilities: Twin revolver pistols cobbled together from tech Jeisen managed to steal from a underground research facility in China. It is heavily modified alien tech beyond the comprehension of most humans.  When fired, they release condensed energy that is capable of hurting even the toughest of metahumans. Jeisen can fire long beams or short bullets just by adjusting how long he has his finger on the trigger. They are collapsible into small black rings that fit around Jeisen's wrist, appearing to be a tight fitting wristband.  Jeisen doesn't actually know what powers them exactly, but it seems to not run out of ammunition. It appears to venting some sort of radiation heat that doesn't appear on most imaging.  The reavers can switch between two different firing modes, the pistol form and the sniper rifle form. They both pack the same amount of punch as each other, simply the delivery method has been changed. The guns also can switch to a non lethal firing mode that will incapacitate others.
INT Allocation: 10

Spoiler:

Name: Particle detonator.
Abilities: A small hand held orb the size of a baseball. It, however, packs far more of a punch then it's small size would seem to give. The orb can level buildings with relative ease as it turns the very atoms around it into a bomb. As such, this is one of Jeisen's last resorts to fall back on due to the inherent danger it contains. 2 uses/ 5 cooldown
INT Allocation: 9

Name: Titanium vibroknives.
Abilities: These are a special set of knives that Jeisen borrowed off of an Australian government research department. They vibrate at an extremely high frequency that enables them to cut through most objects. He carries a pack of them stored on his lower back, though one or two are tucked away on his other body parts. Often come with his mark etched in them already. Three knives can be collapsed together to form a sword, though Jeisen rarely does this.
INT Allocation: 8

Name: Advance Recon suit.
Abilities: A layered armor suit design that was borrowed from a Swedish paramilitary company developing advance tech from crashed aliens. They couldn't get the design to work in its entirety, but Jeisen could. Its a dark green armor suit that provides some of the toughest defenses out there, while letting Jeisen hook other enhancements into it. It has been tuned to resonate with Jeisen's lightning form as to phase and teleport with him. It is usually in a small backpack that Jeisen wears, from which it envelops  over him in times of danger. It also provides air supply and is pressure resistant, allowing for travel into outer space and underwater. It draws extra energy off of Jeisen's body to provide a kick in his external defenses or movement speed. As the suit runs on Jeisen's energy partially, it is biometircally locked to him. [+2 stats for 2 total posts duration, once per thread. Must state which stat is boasted.]
INT Allocation: 8
Spoiler:

Name: Bubble shield.
Abilities: One of Jeisen's own inventions, the Bubble shield does exactly as it sounds. It is a small black stick that  creates a large bubble capable of protecting upwards of 5-6 people. It is capable of withstanding blows up to level 7. After the damage surpasses the threshold, it is merely mitigated as best as possible. 3 post cooldown upon being broken.
INT Allocation: 7

Name: Regenerative Medi-gel.
Abilities: A impact resin that resides with in the armor suit (along with a few small packs Jeisen carries out side of the armor) that has amazing restorative properties. It is capable of resorting minor wounds in just over 10 seconds, major wounds in just over a minute, and would be fatal wounds in under five. It is not however, capable of restoring limbs without a full vat soak which can take days. 2 uses/ 5 cooldown
INT Allocation: 7

Name: Internal energy kick back system and motor servers.
Abilities: A complicated system of pistons and interlocking gears with the suits frame pour strength into Jeisen's blows. The system redirects the energy of the suit to focal points such as a fist to quickly amplify the power of the blow to unparalleled levels. However, the gears only work for a single moment and cannot sustain any levels of strength beyond Jeisens. So while the suit can kick hard, it cannot push, pull or hold something harder then what Jeisen could normal do.
INT Allocation: 7

Name: Drone support
Abilities: 2 combat drones that can hover in the air and open fire on targets. They are a fairly simple design but come equipped with machine guns and small rockets that can pack quite a punch on targets. The cameras in them also  can provide multiple view points for Jeisen when needed..
INT Allocation: 6

Name: Nolan.
Abilities: An A.I program that Jeisen wrote himself. It helps him keep track of the situation while helping perform hostile take overs of other computers. While unusually sarcastic, it provides endlessly useful advice for its creator, such as when to duck. Nolan provides a 360 degree surveillance along with multiple wave length scans and 3D renderings of locations and buildings. It is run through Jeisen's armor, but can be transferred to another computer, if only temporarily. Nolan now comes with his own body of sorts that allows for his own seperate movements. [See his chart]
NT Allocation:6
Spoiler:


Name: Holographical imaging.
Abilities: Multiple tiny orbs about the size of a marble that can create a man sized object that is capable of simulating a single object. It is a capable of producing sound, image, and lifelike movement but it lacks in touch and smell. These are useful distractions that last for 2 uses/ 5 cooldown
INT Allocation: 6

Name: Camo Cloak
Abilities: A function of the suit that renders the wearer almost completely invisible to outside viewers. It does this by effectively bending the light around the suit of armor. This does have a draw back however as it does not render the user invisible in smoke clouds as the absence of space would be his outline. 2 uses/ 5 cooldown
INT Allocation: 6

Name: Adaptive boots.
Abilities: Specialized footwear of the armor that helps Jeisen maintain mobility. It can gravatise to almost any solid surface to allow Jeisen to walk on it, meaning he could walk and run on walls just like in normal gravity. It also provides underwater movement that lets Jeisen move around, abiet at a slower pace then his normal movements.
INT Allocation: 5

Name: Condenser packs
Abilities: These store all of Jeisen's assorted gear in small convenient packs located on his armor. Nolan can filter through them and pull out whatever Jeisen needs in the moment by bringing it to the forefront of it.
INT Allocation: 5


Name: Gravity lifts
Abilities: A small spherical device that can be easily attached to almost any object. It reduces the weight so much that Jeisen can lift the equivalent of a 5 str superhuman for 2 posts per thread. Only works on objects in gravity, 10 meters by 10, and not attached to the ground.  Require players permission to be used on them
INT Allocation: 5

Name: Neural up-link data stream.
Abilities: A small device that lets Jeisen directly into a computer system in a mind to computer connection. It lets his vast intelect do that hacking instead of a machine doing it. The device does nothing besides provide the link for Jeisen.
INT Allocation: 5

Name: Tracker/ holographic display
Abilities: The tracker is a small black device about the size of a small button that can attach to almost anything with ease. It gives off a signal that is linked to Jeisen's suit. The tracker's path can be shown on a 3-D holographic display so that others outside of Jeisen's suit can see it.
INT Allocation: 5

Name: Med Pack
Abilities: A small med pack, located on Jeisen's hip. It features some of the most advance human portable medical equipment for field operations. Unlike Jeisen's medigel pack, it is designed to stabilize a person, rather then get them back into the fight. Includes bandages, anesthetics and narcotics, small amount of surgical equipment, and smile face band aids.
INT Allocation: 4

Name: Grappling hook
Abilities: A small rope fired from Jeisen's wrist that can quickly attact to almost any surface. It hooks in with the suits motors to pull Jeisen up to the spot.
INT Allocation: 4

Name: Flash bombs & smoke grenades
Abilities: Simple flash bombs and smoke grenades
INT Allocation: 4

Name: Rangers cloak
Abilities: The dark green cloak Jeisen wears is made up of highly unique and adaptable material. Its thick lining renders Jeisen invisible to most scanners such as heat or electrical while also being fairly bullet resistant. It is however, dry washers only.
INT Allocation: 4

Name: Advance scanner Optics
Abilities: Within Jeisen's helm, the optics can be quickly shifted through anything from infrared to X-ray scanning to give Jeisen all the information he needs. Its HUD display shows a vast amount of information such as a map of the area, basic analyse of materials and other useful data. It serves primarily as a back up for Nolan's own scanning while also serving to protect Jeisen from harsh stimuli.
INT Allocation: 4

Name: Closed system suit
Abilities: With a few modifications, Jeisen has effectively removed all access ports to the suit from the outside. It renders the suit unhackable as there is simply no port to get access into it. Nolan has also received similar modifications.
INT Allocation: 4


Last edited by Jeisen on January 11th 2015, 7:35 pm; edited 7 times in total
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Post by Dissonance July 17th 2014, 6:59 am

Approved!

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Post by Chellizard July 18th 2014, 6:26 pm

Unapproved.



Items that increase stats should not give permanent additions to stats unless it completes the users base grid of 30 points.

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Post by Romulus Emanuel Mercury July 18th 2014, 8:21 pm

boast all the stats
Re-approved until stated otherwise

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Post by Entei October 3rd 2014, 2:08 pm

Moved for edits

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Post by Bliss October 3rd 2014, 2:39 pm

All of those items with cooldowns are now just one use per thread.

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Jeisen's gear D3d4aa511c4d025601eecb3540adc5f1

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Post by Bliss October 3rd 2014, 5:34 pm

Approved

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Jeisen's gear D3d4aa511c4d025601eecb3540adc5f1

-<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>--<>-<>-<>-
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Post by Entei October 8th 2014, 10:58 pm

Moved upon request.

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Post by Entei October 10th 2014, 2:42 pm

Approved

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Post by Entei January 11th 2015, 6:36 pm

Unapproved for edits.

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Post by Entei January 11th 2015, 7:35 pm

Approved. Jeisen is still a dork though.

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