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Naris Yokoshima

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Naris Yokoshima Empty Naris Yokoshima

Post by Aardvark-Alice November 5th 2013, 12:17 am


NARIS YOKOSHIMA
"And what does a fatal mistake matter to a dead man?"


Basic Biography



Real Name: Naris Yokoshima
Renegade/Hero/Villain Name: #YOLOSWAG420 (Though others may choose to shorten it or just call him "Hobo")
Title: King of the Hobos (Self-Styled)
Alignment: Chaotic Neutral
Age: 32
Gender: Male
Race: Mutant Human
Hair: Rose Gold, though it changes to various shades of purple when he is high
Eyes: Sulphur Yellow
Height: 6'5"
Weight: 110lbs
Blood type: Cocaine

 
The Looks
   

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As a homeless crack-addict, his clothes are generally filthy and tattered, often collected from dustbins and the rejection piles from thrift and charity shops. When he's in "Hero Mode", he dons a pair of crystal white Y-fronts, over the top if his ragged clothing, which is held in a ziplock bag by one of his Doges.


 
The Legacy
   


Personality: As a clinically-defined psychopath, if you want to pin down at least a fraction of the concepts down that involve the inner-workings of Naris’ character, then remember this: he is shallow and he is cold-hearted. Making mathematical estimates, one would say that he had about an inch of emotionally-capable “life matter” at the surface of his being, while underneath lay an expanse of cold, mechanical machinery, ticking away and sustaining him, and only him. Of course, sustained by his almost in-born arrogance, he has found a way to look on this personality in a good light: the thinness of matter that made up who he was meant it was also flexible, and easy to change to his preference, as he had no deep-running feelings or impulsive emotions to certain stimuli to show through any “weakness”. Therefore, Naris could change his personality any way he pleased, as he did not have that much material to shift to do so. Cheerful Naris? There in an instant! Serious Naris? You bet he exists! As long as it furthers him towards his goals, Naris has complete control over what he is like, except the fact that he is superficial, callous and selfish.

Most of the time, Naris comes out as a positive, smiling yet logical person… Though perhaps for the wrong reasons, as he cares nothing for his live subjects’ suffering, though almost cheerfully goes about resolving any issues in his experiments with them and keeping an optimistic state of mind. In fact, the way he goes about his experiments could be viewed as childish, and sometimes that gives people the very wrong impression that he is mindless, stupid or naïve, but perhaps that is just the way he wants to be viewed. There may, somewhere in him, be the potential for a deeper soul or a warming of the heart, but, right now, he metaphorically remains a thin skin of artificial charm (or, indeed, anything he pleased) stretched over unemotional, automated mechanisms.

Oh, and it should be said that he's a crack addict.

History: Conceived from a one-night stand between a British, cocaine-addict mother, and an Asian, Dungeons & Dragons nerd father, the couple reluctantly moved in together and stayed as a couple to raise the child they did not particularly want. During the pregnancy, the father purchased a sample of a rare species of space-fungi, which he intended to keep in a jar on his desk and use as a paperweight. However, his mother, during one of her drug-induced highs, mistook the mushrooms for common shiitake mushrooms, and, after cooking them up with some kale and chickpeas, gobbled them up without a second thought. The father thought about telling her what the mushrooms actually were, but found himself more compelled by the scientific aspect of how this could possibly sway the results. Thus, the pregnancy went on, and, when Naris was born, it was discovered that the placenta had been contaminated by the otherworldly powers of the space-shrooms; he had been consuming and covered in radioactive crack-juices the entire time.

Regardless, they kept the child, though the mushrooms that the father had previously bought had drained their savings, which soon drove the family into homelessness as the house and their belongings were repossessed. The father moved back to Japan to try and get a job as a gaming technician, and his mother, along with the young child Naris, moved in with a lively collection of her equally-addicted-to-cocaine relatives, who all reside in a crack den. Though a lot of his childhood is a blur, due to crack residue often getting into his meals, he does know that the radioactive elements within him caused his ears to point at the tips, as well as grant him odd powers, which he honed during the times he grew up into a young adult, as well as learnt about knowledge in the occult area. He learnt to summon Doges, mythical creations of outstanding beauty (at least, to him), as well as channel his cocaine hallucinations into external energy to bring down foes.

Due to the fact that one of his Doges can fly at rapid speeds, he became a world traveller, a hobo of all streets where he would cause trouble or aid people however he saw fit. Wherever cocaine can be found, he will roam. He's not exactly in the best of health due to his addiction, but the radioactive enforcement keeps him off of the brink of death.


 
The Powers
   


Power 1: Crack Vibes - Only when high on cocaine, Naris is able to radiate psychedelic beams of wavy, rainbow energy in a sudden burst, turning small enough inorganic into a cloud of crack-cocaine, and what it can't into... Well, nothing, although it may give people a headache to walk into the initial blast. Depending on how baked Naris is will determine how big the objects he can turn into crack are; he could turn a building into crack if he was just shy of ODing for his standards. People that enter this haze after the initial blast often experience similar sensations to those of being in a drug-induced stupor or similarly hallucinogenic experience.

Power 2: Summoning

Power 3:

Power 4:


Grid
Intelligence: 0
Occult: 4
Strength: 3
Speed: 2
Durability: 2
Ability: 8/8
Fighting Skills: 2
Magic: 0
Spells: 0
Flight: 1
Wealth: 0


 
The Summons
   

Level 6 Summons:

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The weakest Doge (hybrid) in his summons, Naris thinks that Nick's sole purpose is to spew conspiracy theories about stealing the declaration of independence, and asking to put a bunny back in the box. But, he has some other skills as well.
Intelligence: 1
Occult: 0
Strength: 3
Speed: 6
Durability: 3
Ability: 0
Fighting Skills: 3
Magic: 0
Spells: 0
Flight: 2
Wealth: 0

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This is where Naris stores all of his belongings that isn't carried by his Doges. The suitcase's ability is to hold a lot more in the inside than it suggests on the outside, as well as being manageable to carry (even if it does fly and talk). The other summons sometimes camp out in this suitcase.
Intelligence: 1
Occult: 0
Strength: 4
Speed: 3
Durability: 3
Ability: 4
Fighting Skills: 1
Magic: 0
Spells: 0
Flight: 2
Wealth: 0

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A tiny little dragon that Naris summons more as a pet than anything, but still is able to take messages if need be. He's basically a product of a drug-trip.
Intelligence: 1
Occult: 0
Strength: 3
Speed: 6
Durability: 6
Ability: 0
Fighting Skills: 0
Magic: 0
Spells: 0
Flight: 2
Wealth: 0

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As a child, Naris really didn't really interact with other children or other people, apart from the other street-rats he used and tricked for kicks, so he didn't really get introduced into pop-culture. So, when he found a Pokemon card, a symbol of childishness, when he was learning to summon, this was one of his choices.
Intelligence: 1
Occult: 0
Strength: 3
Speed: 3
Durability: 3
Ability: 0
Fighting Skills: 6
Magic: 0
Spells: 0
Flight: 2
Wealth: 0

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A flying, talking gun. That shoots, hence the ability area.
Intelligence: 1
Occult: 0
Strength: 3
Speed: 0
Durability: 3
Ability: 6
Fighting Skills: 3
Magic: 0
Spells: 0
Flight: 2
Wealth: 0

Level 7 Summons:

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A general purpose henchman for Naris to use. His ability is to light up a room by making the luminescence of his eyes brighter, which can also be used to blind/startle people as a distraction.
Intelligence: 0
Occult: 1
Strength: 3
Speed: 5
Durability: 3
Ability: 7
Fighting Skills: 3
Magic: 0
Spells: 0
Flight: 0
Wealth: 0

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Haskell is a butler, which is slightly redundant because Naris doesn't have a house. But he still does his best to serve his master, and would hold anything for him.
Intelligence: 0
Occult: 1
Strength: 7
Speed: 5
Durability: 6
Ability: 0
Fighting Skills: 3
Magic: 0
Spells: 0
Flight: 0
Wealth: 0

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A cybernetic rabbit-construction that runs so fast that, when combined with a jump, it can scale a skyscraper.
Intelligence: 0
Occult: 1
Strength: 5
Speed: 5
Durability: 6
Ability: 0
Fighting Skills: 5
Magic: 0
Spells: 0
Flight: 0
Wealth: 0

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Naris' walking dictionary and encyclopaedia when it comes to the talking science and facts.
Intelligence: 7
Occult: 0
Strength: 3
Speed: 3
Durability: 6
Ability: 0
Fighting Skills: 3
Magic: 0
Spells: 0
Flight: 0
Wealth: 0



Level 8 Summons:

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The fastest Doge out of Naris' three, he is mostly used as a messenger or drug-runner. He's also purple, can talk in the Doge language, and carries Naris's cocaine around his collar and leg-rings.
Intelligence: 1
Occult: 0
Strength: 6
Speed: 7
Durability: 8
Ability: 0
Fighting Skills: 0
Magic: 0
Spells: 0
Flight: 2
Wealth: 0

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The strongest Doge out of Naris' three, he carries the most cocaine out of the others, as well as is able to be used as a battering ram against irritating doors and walls. He's also pink, can talk in the Doge language, and carries Naris's cocaine around his collar and leg-rings.
Intelligence: 1
Occult: 0
Strength: 8
Speed: 6
Durability: 7
Ability: 0
Fighting Skills: 0
Magic: 0
Spells: 0
Flight: 2
Wealth: 0

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Though, not as durable or fast as his two level-eight brothers, he has the ability to fire a beam of white lazer out of his mouth. He's also cyan blue, can talk in the Doge language, and carries Naris's cocaine around his collar and leg-rings.
Intelligence: 1
Occult: 0
Strength: 1
Speed: 6
Durability: 6
Ability: 8
Fighting Skills: 0
Magic: 0
Spells: 0
Flight: 2
Wealth: 0
Aardvark-Alice
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Registration date : 2013-11-04

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Naris Yokoshima Empty Re: Naris Yokoshima

Post by Chellizard November 5th 2013, 7:37 pm

Approved and Moved.


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