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Post by Guest March 28th 2010, 10:41 pm

Nightkill’s experiments.

These are Nightkill/Nightshade’s experiments. Night is a genetic engineer, so he made a lot of monsters to serve him. They will be divided into two categories. Of course, since Night barely keeps track of his monsters, they are all over the place.
1) Regular Experiment. These guys shall have 12 points.
2) Boss Experiments. These guys shall have 14 points.


Scorpion Experiment
Regular Experiment
Appearance: They look like giant scorpions.
Personality: None. They are mindless beasts.
Powers: They have stingers that have lethal poison. This poison can bring down an average-sized human in 10 minutes. They are also huge, and can rip you apart with their pincers.
Powergrid:
Intel: 0 (They are mindless beasts.)
Strength: 4
Speed: 4
Durablity: 3
Energy Projection: 1
Fighting Skills: 0

Tiger Knight Experiment
Boss Experiment
Appearance: Think Rath from Ben 10 Alien Force. Love that show. Love that character.
http://img1.sidereel.com/_episodeimage/5eac.3.13.jpg
Personality: The Tiger Knights have a love of fighting. They are pretty stupid and forgetful, and believe any problem can be solved by hitting it.
Powers: None
Intel: 1
Strength: 5
Speed: 1
Durablity: 3
Energy Projection: 0
Fighting Skills: 4

Commander Experiment:
Regular Experiment, despite the name.
Appearance: http://www.crtoys.ca/images/rah_clone_trooper.jpg (Oh, yeah, bitches)

Also, Commanders age very rapidly, until they hit puberty, at which point, they age normally. It usually takes a Commander four months to hit their teens.
Personality: They are named Commanders because they are smarter than most Experiments. They are loyal to Nightshade in general, but their intelligence gives them a conscience. Most of them stick with Nightshade, but a few run away, and join justice. They love to fight, so they get along with Tiger Knights.
Powers: None. They stick with guns and blasters, along with their natural strength and skills.
Powergrid:
Intel: 3
Strength: 3
Speed: 1
Durablity: 2
Energy Projection: 0
Fighting Skills: 3

Ice Experiment
Boss Experiment
Appearance: http://api.ning.com/files/ZXXMBehry9jkR4e3YW81OBjrD3dolS6ZCtccYP1aOzZcp-2nHhvJAwfo1GUoC*t2kFsoqcm8KsG-OJfF-fT-sOcYsfpwOXR1/BigChill.jpg
Personality: Very loyal to Nightshade, and they love making jokes. They are fond of lame puns as well.
Powers:
Cold: They can create ice and snow. They can also manipulate this in any way they want.
Powergrid:
Intel: 2
Strength: 3
Speed: 3
Durablity: 2
Energy Pro: 3
Fighting: 1


These are just a few, and I'm only thinking about this. Night is supposed to be a scientist, but he never actually does anything of the sort. You guys can give me suggestons about other experiments.


Last edited by Nightkill on March 30th 2010, 9:32 pm; edited 1 time in total
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Post by Guest March 29th 2010, 10:40 pm

Give me advice here.
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Post by Lionheart March 30th 2010, 7:12 am

I think that the basic concept's are sound. I do think that the following things should be adressed.

1) I think they are too powerful, They are mass produced minions who come in 6-4 points less than a full character. I think maybe 12-14 points is fair.

2) Also I think that they should have a stat cap of 4. That still makes them super human and good at there task but they should not have access to the same stats as a character as they are henchman overall.

I mean this could be waved for perhaps for special uber monsters that were story generated.

Overall great idea tho night ^_^ most impressed.

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Post by VivaLaCult March 30th 2010, 3:51 pm

^^^ Lionheart hit the nail on the head.

They are way too strong.

And considering 5 or 6 is the average human, 9 or 10 if they kick ass.

12 seems fair.

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Post by Guest March 30th 2010, 9:33 pm

Changed it a bit.

Regulars have 12 points, and Bosses have 14. Give me ideas for new Experiments. I think the stat cap should be 5, instead of 4. That's just me, though.
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Post by Guest March 30th 2010, 9:47 pm

I think this seems to cover it for now, so I'll be using these guys for now. I may make small applications for a few later, to make specific leaders of a sort, but for now it seems good.
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Post by Guest March 31st 2010, 2:49 pm

Sky beasts.
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Post by Guest April 20th 2010, 11:52 pm

I'll make a bird later.
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Post by Echo April 21st 2010, 12:14 pm

yay! You should make a snaky-thingy... I was also thinking that if you made another plantish creature -as nightshade's experiment- it would fit storyline better.
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Post by Guest April 21st 2010, 12:30 pm

Wheres my damn bird Night.
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Post by Echo April 21st 2010, 1:51 pm

it flew away...
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Post by Zane Hataro April 21st 2010, 5:31 pm

I killed it.
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Post by Guest April 21st 2010, 7:52 pm

@Wolf, you make a damn bird, and I'll add it to the experiment list, I really don't want to make a bird.

@Riley. A snake is a good idea. Thanks.
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Post by spartan117 April 21st 2010, 8:37 pm

Ya snake. I like snakes. Their so cool because their so slithery and they are poisonous, like me. Or at least like my tongue. Smile

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Post by Bash September 7th 2010, 10:12 pm

have these been approved? approved.

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The hate inside you breeds!
It's getting hard to breathe.
The walls around you fall.
Your legs are getting weak.
You drop down to your knees!
Your mind’s forsaken you!

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