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Jossalyn Packard | Warp II

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Post by Jossalyn Packard April 27th 2017, 5:57 pm





JOSSALYN PACKARD


"I’m not as good or mighty as mother was, but I will be the best that I can be… for her. It's all for her"



The Bio

Real Name: Jossalyn Ketch Wright-Packard
Renegade Name: Warp II
Title: Deputy Chief Research Officer at Epique, and Manager of the New York Epique Branch
Alignment: Chaotic Neutral
Age: 27
Gender: Female
Race: Primarily Anglo-Saxon (Irish) and French, with other European ethnicities mixed in
Hair: Red
Eyes: Blue
Height: 5 feet 8 inches
Weight: 125 lbs
Blood type: A-positive

The Looks




Jossalyn carries herself with regal poise and grace. Just like most of the ‘higher standing’ le D’Abovilles, Jossalyn manicures herself to this perfection, anxiety about appearance seemingly running in the bloodline when it comes to several notable individuals.

Blue eyes that glow with more and more brightness as the intensity of Jossalyn’s ability use increases are a defining feature that her mother and she have possessed since their young days. Highlighting these attributes are formal clothes, or ‘smart casual’ or semi-formal clothing that really hits the mark as far as Jossalyn’s personal tailor and other hired fashionistas are concerned. Jossalyn is like an expensive designer brand, but built to kick ass, whether it be in a high-end dress, or a costume that underwent adjustment by three professionally trained perfectionists, and a perfectionist that has been tailoring herself since a young age.

The Personality


The personality that has made Jossalyn who she is as a person has gotten her into all kinds of trouble, gotten her out of trouble, and managed to get her into situations so awesome that other people probably can’t even dream of them. As an individual, Jossalyn is somewhat of an eccentric who has made sure that her life will not be meaningless should it be lost, and who wishes to leave a legacy behind, a legacy that everyone can enjoy, just as her mother did. She loves her mother despite her having been gone since Jossalyn was 12, and made a promise to her to be the best that she very could, whether that means sitting on the board of her mother’s company, working at the government lab, or fighting past internal issues to work alongside a team one day, or maybe even working alongside Clan le D’Aboville, which makes up her relatives, the Wrights being her family, the Packards also her family but only recently in the clan. Jossalyn has both villainous and heroic tendencies, and, though she is neutral right now, things could slowly change over time depending on what events surround her; she has a dynamic personality, strong opinions, and is difficult to manipulate, but changes come to everyone, and she must adapt to them to survive.

Jossalyn has a certain air of confidence about her, in the way she walks and talks, in how she does her job, and she in fact has confidence in almost everything except for the physical appearance that she possesses. She knows that there are people with sparks in the world that make them one-in-a-million individuals blessed with immense talent for something, making them irreplaceable, but she doesn’t believe that she is one of these individuals, though this won’t constantly stop her from feeling useful. The opinions of other people don’t necessarily get to her like they would for some others, but she still is sensitive about her appearance, even if she won’t burst into tears for someone who would do nothing but insult her. She wants to look nice, seeing it as a requirement to keep up the way she looks for her job, to maintain some amount of professionalism while keeping the personal flair of her clothing style. Jossalyn knows what some people consider her strange, or different, and she hates that people have this opinion, but she isn’t going to try to change herself, especially when it comes to her Evohood. Besides, the therapist that she’s had since her mother died has said that trying to change herself for others could lead to an even worse self-esteem level, causing a lack of confidence to creep up into other areas, and she’s worked hard to get past her issues.

People aren’t wrong when they say that Jossalyn is strange, even if some people are wrong to say that her Evohood makes her a monster, makes her a second class citizen. That’s exactly why Jossalyn has kept her Evohood hidden from almost everyone aside from her family, and a select number of other people, only knowing the opinion of some on the matter of Evos because she’s seen human beings at work in that regard, and heard people talk about it, or even been talked to about it. Jossalyn’s past has led her to be guarded, and a bit out of sorts when it comes to people; she has difficulty feeling sympathy, so she feigns it, needing to feel close to a person, and/or identify with what happened, though she won’t feel sympathy everything sad or disappointing that happens to those close to her - would you feel sympathy for all of the little things? Everyone can become desensitized to some things. She also has difficulty forming close relationships, but it isn’t always exclusively her fault, and then there are times when she has nothing to do with it because some people shun those that they see as different.

Jossalyn isn’t without her positive traits, however, even if she is a highly flawed individual with a past that has played a part in making her the way she is. A highly devoted and industrious woman, she has worked hard to get to her position in life, fighting past personal issues to overcome obstacles, and get closer to achieving the internal goal of being the best that she very can for her mother. Her position in the government science community at such a young age highlights this, and it is her dream to live her days out as a scientist making change, making the new, perhaps becoming a recognized pioneer one day so that people can be aware that she has made a change, that she has done something, not for the fame, but because of deeper reasons, of fears of being forgotten, of worry about never contributing something to the universe - one day, at least, this could be possible, there have been some reports on the less classified parts of it. Jossalyn is loyal to those people or groups that have earned it, and respects those who have earned through the same way; how you can earn this varies, though if you earn both loyalty and respect you still may not have earned trust, because trust is an entirely different ballgame; she is loyal to those close to her as well, though family matters can always cause a fight, and friendships can always be broken, because circumstance is a cruel thing. She can even be thoughtful if she cares about you… or wants something, which brings us to another point about her personality.

Capable of being as manipulative and devious as a royal family of days past, such as the Tudors, the Habsburgs, or even the Medici. She can talk her way out of difficult positions, lie to get close to her enemy as a new ‘ally’ only to stab them in the back - possibly literally - or be stubborn enough to cheat her way to victory in combat. Hateful judgment of superhumans for what they are is something that Jossalyn despises, but she can be quite judgmental herself, especially when it comes to superhuman haters and certain groups, all of which she believes played a massive part in, at least in her perception, causing superhumans to, in her perception, become second class citizens. When it comes to humor, Jossalyn isn’t absent of it. It just isn’t always clear whether or not she is using her sometimes sarcastic, sometimes odd, sometimes dark sense of humor, if her filter is broken, or both, though she knows when to hold her tongue.

Not limited in her personality, Jossalyn can be very lively if she wants to be, especially if she’s having a good time, or is around people that she finds she can be comfortable with, even if there are other people around. An inquisitive and curious mind has helped make Jossalyn who she is, driving her to try to become more of a people person, to study the sciences that give her a dream position, to question things that form her political beliefs. Without that inquisitive and curious mind, Jossalyn might not be able to be lively at any time, she might not even ever feel comfortable around people except for her closest family members. But she does have it, and that makes her happy. Though it doesn’t negate her flaws, Jossalyn is able to be friendly and social; some might consider her okay, but far from perfect social skills to be a result of either her manipulative tendencies or self-esteem guiding her to develop them so that she’d be disliked less.

Respect and loyalty were talked about earlier. Jossalyn has no qualms about killing people, though her opinion on torture changes based on the situation. Out of respect and loyalty, Jossalyn would never do either of these things while serving alongside a more more team, meaning that she might keep a cap on her powers to avoid killing enemies, unless she needs to remove said cap for her team; ‘never’ is subjective. Severe enough circumstances and/or the possibility of no one ever finding out could drive her to do either. The lack of a team, however, means that Jossalyn is currently holding back for reasons she doesn’t fully understand she feels like setting an example, but understands that there are times when the example should be ‘they need to die. No one should ever be able to do this, and no other punishment is acceptable’, or ‘you need to protect people. The only way to do this is to eliminate the issue. Permanently’. Of course, things could easily change, and so could her direction in life. Heroes don’t always have to be perfect. Some heroes even kill the bad guys. She adores excitement, and sometimes even combat, the thought of excitement having driven her to join a certain government research team, but she certainly knows how to pick her battles. She can be cautious, too, and daring in others. She usually won’t fight someone stronger if she can avoid it; she won’t needlessly put her life at risk, either; she can be daring in her choices, though, and it could certainly make her decide differently in some areas.

The Story


I’ve had an interesting 27 years, but having an interesting life isn’t always a good thing, especially in a world like the one that we live in today. That’s why the Chinese say “may you have an interesting life”, or “may you meet interesting people” to those who have left a bad taste in their mouth, or when they’re the really grouchy manager of a Panda Express. My story has been a bit of a troublesome one, if you really think about it, but I still live for the excitement that it offers me - and sometimes I regret that. To tell you my story, I guess that I would really have to start with my parents. Maybe I’m only mentioning them because I miss her… and remember the day that she died.

Before I opened the blue eyes that would come to see so much, my mother met the man that she would come to fall in love with. The sky was a crystal blue, quite the uncharacteristic hue for a usually gray winter day, on the day that they came together in Providence, Rhode Island. My mother, Iris Wright, was in a cafe sipping on the fancy, rare, and clearly imported tea that had just been served to her, when a man approached, and commented on her hair, her eyes, the milky flesh that merged with every other feature to create a woman who was remarkably beautiful. Many men had lusted after her - women, too - but Parker Packard was a different kind of man, and she didn’t sense any lust in his eyes. He walked away, giving a charming grin, and taking a seat at a different table.

The air was filled with the smell of coffee, fine teas, spice, and a hint of citrus - the combination could have only created the best of atmospheres. Was that atmosphere the reason that a spark ignited in the air, or was it the total lack of judgment, the sheer sincerity of their actions that sparked it? Both had experienced hatred, shock, and every other kind of judgment for who they were, what they were, or even what they did. Both had been through things that had given them a kind of mutual understandings, and the first spark of love had linked them, made them curious, given them something extra that day. Over the course of the next several weeks, they would bond in that cafe where they first met.

Three years of dating followed, they learned everything about each other, then they decided that marriage was the greatest idea that they had ever shared, and Parker Packard slipped a ring onto the finger of his new bride. Mother knew that father wasn’t in the most legal work as a hired gun. Father knew that mother was a powerful EVO that had been frozen in time, unaging, descended from a long and ancient line of mighty beings, but willing to learn how to age again if it meant growing old with her lover. They lived together for a few years, and then the couple decided that they wanted to raise a child together. I was born the following year on May 26th, 1989. They had an epic romance, always loved to dance, went out to eat on dates, and when they had me things did change, but the epic romance only strengthened, they danced as happily as before, and they brought me out on dates. My mother and father were in love, and they loved me. I was happy for a while, but that was set to change.

I was twelve years old when it happened, when the disaster that would reshape my life would change. I wouldn’t be able to do anything despite the training that my father had been giving me, and that helplessness would haunt me forever. My father was out of state on a mission, doing something that he had carefully avoided mentioning to my mother and I. Behind the scenes of that year, outside of the public eye, a force of EVOs was preparing to strike a market in Rhode Island, hoping to reveal themselves to the public, though the plan wouldn’t work at all.

Into Providence, Rhode Island they went. My mother was there when the screams started in the shopping market, just walking, minding her business. The rogues saw us as targets, and they were about to strike at us when she stepped in front of me, eyes igniting a cerulean blue. She told me to run with my little brother, and hide. She was strong enough to find us anywhere. There was no hiding from the mighty Warp. The mighty wrath of Iris Packard, AKA Warp, tore them apart, but fear had gotten to her, worry, shame for humanity, panic when she realized that there was more than what she had taken out. She jumped at one, literally ripping off their head. Then the last rogue came, but she was blindsided by him. The rogue didn’t kill her, though, but instead he heightened the emotions she was feeling. Losing control, my mother atomized herself and the last rogue right in front of me.

I remember letting out a fearful, surprised scream, the smell of burnt flesh, obliterated concrete, and molten metal filling my senses, my eyes watering from the tears, and from the toxic smoke filling the air, and then it went black. I woke up to someone picking me up, and panicked, only to be calmed by their words. Everything looked worse than it did before I had woken up. The powers that I barely used had flared up, warping the space around me. Bodies melted into walls, doors to shops disappeared, some cement had turned into jelly. It was the first taste of that kind of power that I had gotten. I’m not sure that I could even do that now. It was horrible. He hid my eyes, the man I knew as my kin. The next thing he did was make sure that nothing could be discovered about me. That’s the only reason I hid. His ability set was well suited to the task.

Apparently, I had become unconscious again. When I woke, the first face I saw was that of a kind man’s. Nurses and doctors walked outside the curtain, and then I noticed that my father was there, and I teared up, in pain, afraid, missing my mother, but he calmed me before I did. His eyes were red. Had father been crying? Father never cried. Mother really had died, then. I asked where my brother was, panicking at his absence, ashamed that I didn't stay awake to watch over him. He was in another hospital room. They explained that to me. He was in better shape than I was. He avoided the lacerations, but a panic attack had messed with his vitals, and caused him to hyperventilate into unconsciousness, so he was being watched. Little boys younger than their older, but still young sisters simply aren’t made for things that their siblings can barely handle.

It turns out that my father had been talking to the man about my education. It was a very special education that would teach me how to use my powers out of state. My father didn’t want to let me go, but at the same time he couldn’t bear to be reminded of my mother. I forgave him for that later on, but stayed quiet about it then. I wasn’t as bold as I am now. That was it, and I was off to be trained by my relatives.

My time at their estate was another part of the interesting life that I was talking about. My abilities wouldn’t develop to what they are until much later in my life, but I was an EVO, and proud of it. Struggling with my mother’s death and the absence of my father, it was difficult for me to make friends. I received therapy, but would often have nightmares that wouldn’t be conquered for a few years. Sometimes I still have nightmares of losing her. Of losing everything.

They fed me, clothed me, took care of me, but they could never stop me from becoming the woman that I am today. Things were always difficult for me, and I wasn’t sure if I would make it. I often ventured out to a nearby, picturesque lake. One time a boy joined me, and we bonded over it, and would one day discover that we were more alike than we once thought. That makes me smile. He was cute, too. Of course, I wasn’t good with people then, but I had made a friend, and I still actually talk to that guy. By the time I was 14, I was able to lift 3 tons. At that time, I was able to start making friends again, but I still wasn’t the greatest child in the world. My father came to visit me all the time, too. He had finally gotten over not being able to be reminded of my mother. He even saved everything that mom owned, and gave me the boxes.

I was always a smart child, and an overachiever. I graduated at age 15 with a perfect score thanks to my focus on education, accepting entry into an Ivy League school called Harvard. I thought that I was done learning how to use my powers. I thought that I was ready for whatever the future was going to hold. Later, I would find out that I wasn’t. My education would stress me out to no end, but I had graduated high school young young, and wasn’t going to let this opportunity escape me. I loved art, but I also liked the idea of business, and my art could be practiced without a degree in it. The plan for college was to attend Harvard University to double major for two master’s of science, my skill set eventually developing to have a focus on power theory, understanding superhuman abilities (and often working on projects attempting to mimic them, through either power armor, serums, or something else entirely, though my skills alone can’t handle that), though technically I’m a geneticist with much more understanding of physics than a layman. I got good grades, but they weren’t the best. I was a little disappointed in myself, since my mother got better grades than I did. I’m supposed to be the best for her. I promised.

College was a stressful experience. What little free time I did have attending an Ivy League, I used to interact with people. I wanted to get myself out there so that I didn’t linger, and end up dying on the inside. College helped shape my personality a bit more. The combat style from my time at the estate was full of my personality, and it found a home when I joined the Judo club to put my training from father into some sort of social sport. I kicked ass, really I did. Anyways, after college, I had the chance for an amazing job. That job was with Epique, a corporation founded by members of my clan.

To work with Epique as a scientist was one of the most exciting experiences that I had. I worked well for a time, doing my job, but then things started to change for me. My powers had been developing for the past few years, and things were getting worse. Fear had a grip on me, and she feared going the same route that her mother had gone. I refused to let myself die that way. How would it affect my family not only to lose another member, but to lose her in exactly the same way as my mother died? It would break them.

After a year of working at the laboratory full time, I sought out the assistance of the estate to tutor me in my abilities, having become a powerful woman like my mother. I stayed with Epique, still living in fear, but with some help to keep up with my abilities… or at least try to. I’m still not certain that they can help me, for sure. Are things going to improve for me, or will they never change, thus one day causing my powers to atomize me? Things could always go the way of deciding a horrid fate for me.

The Priority

1. Reaction
2. Agility
3. Endurance
4. Strength


The Powers


Space-Time Manipulation:

Note: I’m very conservative in combat. I always try to avoid using powers if I can, depending on my character’s mood and personality, and the setting, of course. I also ask before I do something that could gravely injure another’s character, unless it’s just not realistic for a website or circumstance. I also don’t try to engage in combat very often. I avoid combat-only threads unless they’re events, or incredibly important to a plot in some way. Jossalyn may adore combat, but I only adore combat if it’s meaningful to, or necessary for something. Please always consider what this note says if we’re threading together, and try to do the same for me.

Paragraphical Powers and Weaknesses Description

Passive Capabilities


  • (Spatial Sensing/Space-Time Disturbance Sensing - Passive) Jossalyn can sense space/time/space-time disturbances within a 10 mile range
  • (Spatial Sensing/Identification - Passive) She can sense traces of space-time, allowing her to identify manipulators of space/time, time travelers, those with the potential to time travel, precognitives, retrocognitives, and others tainted with the energies, in the immediate vicinity
  • (Spatial Sensing/Portal Reading - Passive) She knows where portals, wormholes, and such lead to when in the immediate vicinity
  • (Movement Sensing - Passive) She can sense movements in space/time within a 350m radius
  • (Spatial Location - Passive) Jossalyn can locate objects or individuals through space-time; the more general her 'search keywords’ are, the more ‘results’ she would get from her ‘Google’
  • (Cont.) She can use an active scan, searching for peaks in things, superhumans, or something similar, but she enters a trance-like state
  • (Voice Distortion - Passive) Jossalyn can project her voice from multiple locations simultaneously up to 20m further than it would normally carry, and modulate how it sounds, but it's a non-offensive ability
  • (Song Playing - Passive) She can project sound non-offensively by playing songs/sounds that she has previously heard, into the surrounding area through portals barely visible to the eye that act as speakers; the same rules for her 'Google’ apply to this
  • (Memory Probe - Passive) She can’t have her memories manipulated or probed; see weaknesses for more information.


Instantaneous Transmission

Jossalyn possesses the ability to teleport. She can take a peek at the immediate vicinity of where she is going to avoid tragic accidents, which can also be used for other things. She can teleport others or something else without teleporting herself. She can teleport groups of people as long as, say, there are people holding hands with someone that is somehow linked to the person that Jossalyn is holding hands with.

Vector Manipulation & Spatial Telekinesis


  • (Spatial Telekinesis) Jossalyn can move substances and material objects in space (note: someone brought up concerns about molecular usage. This isn't on the molecular scale, but instead on the level of dust and larger), but not energy (fire isn’t energy. She can manipulate any fire around, but not the heat itself). The maximum weight she can lift with this is 50 tons; she is not limited to the number of objects that she can manipulate as long as their combined weight is within the weight limit.
  • (Marionette - Spatial Telekinesis) Her mocking personality sometimes sees her using others as a marionette
  • (Vector Manipulation) She is able to use vector manipulation to speed up, slow, and halt things in space, including the reversal of direction, which she can do to even energy as long as she has it in her line of sight or senses it; the tonnage for this is much higher because it doesn’t mimic telekinesis; its full limits in terms of tonnage are unknown and untested, making it one of her strongest abilities
  • (Speed - Vector Manipulation) She can speed herself up to about 350 mph while on the ground, though 250 mph is the safe maximum
  • (Vector Manipulation Adaptation) She only has enhanced reflexes high enough to propelling herself 250 mph, nothing on par with the usual superhuman possessing enhanced reflexes (in hand-to-hand combat, she’d probably still get completely wrecked).
  • (Defensive ‘Barrier’ - Vector Manipulation) She can make a 'shield’ that stops things, an 'exit shield’ that speeds things up, or another barrier that slows things, or she can just use her ability as needed.
  • (Hovering - Spatial Telekinesis/Vector Manipulation) Jossalyn can levitate over flat ground or deep falls, but can only move at about 40 mph.


Spatial Shaping


  • (Spatial Shaping)Spatial shaping allows Jossalyn to access space by shaping or forming it as needed for a limited set of uses
  • (Blades - Spatial Shaping) Jossalyn can create sword-like blades of compressed space that separate space, these blades being capable of cutting through many substances
  • (Blades/Throwable Blades - Spatial Shaping) In their place, she can  make throwable blades able to slice materials twice as strong as composite buckypaper, and though they aren't as capable as her blades, they have superior penetration
  • (Bombs - Spatial Shaping) Another part of this is that she can create exploding ‘bombs’ of compressed space that can affect a radius of up to 2m able to be launched up to 60m away, but they are far less destructive than the spheres that violently fold space she can create, and more in line with traditional explosives
  • (Throwing Needles - Spatial Shaping) She can create throwing needles, using them at ranges past that of a master rifle marksman’s range, and can hyper expand them upon penetration to the point of explosion with the maximum explosive capacity equalling up to three modern U.S. army grenades (up to a single U.S. army grenade’s destructive capacity within its blast zone if detonated on contact), or have them release a wave of concussive energy (it can be varied to be just enough to push a person back, just enough to push a person over, enough to knock someone out, enough to create a wave that pushes a group of people back or knocks a group of people down, with a maximum range of 20 meters for the blast); she can adjust the penetration value, just like she can with her larger projectiles
  • (Spatial Folding Sphere - Spatial Shaping) One of her most extreme feats is creating a projectile sphere, launching it up to 120m away, and having it violently fold space in a 1 to 80m radius; she can only use the more powerful attacks 4 times per day, but can use attacks that affect areas at or under 10m up to 8 times per day.
  • (Concussive Blasts - Spatial Shaping) She is able to create concussive, compressed spatial blasts or beams and fire them up to a range of 380m, with enough force to breach steel as far out as half that distance, and great concussive force afterwards; Jossalyn can adjust the blast’s power to be lower
  • (Platform Creation - Spatial Shaping) She can create platforms as far away/up as the tallest skyscraper, and as large as 500m across, but almost always creates smaller platforms to, for example, use as stairs. The platforms are only as strong as maraging steel up to 3 inches thick, and thus aren’t as durable as the defense-specialized spatial barriers and force-fields that Jossalyn can create. The platforms she creates aren't made specifically for defense, however, and their durability is only to endure the stresses of their use
  • (Spatial Barrier Creation - Spatial Shaping) She can create spatial barriers and force-fields up to being as strong as composite buckypaper of varying thicknesses [up to a 10 inches thick] though it is usually only as strong as the strongest Chobham 2 armor, depending on her emotional state, and can be even weaker when her emotions are fluctuating.
  • (Cont.) She can’t create constructs with her barriers or force-fields, but she can create them to protect someone else other than herself, or a larger group of people than herself. The largest defense that she can make could cover a 40m radius. The shield is fueled by willpower, and it can fluctuate because of her emotions
  • (Cont.) If her mind were persuaded to use her full power however, you'd have as much problems breaking through her shield as you would breaking into the Pentagon, as they'd be at full strength. however, be combined with her vector manipulation barriers to enhance Jossalyn’s defense since they aren’t specialized for defense.


Spatial Distortion


  • (Spatial Distortion) Jossalyn can manipulate space in a limited area to stand on ceilings, scale walls, or even go as far as to distort space so that, for example, the ceiling is the floor and vice versa, disorienting her opponents without disorienting herself.
  • (Cont.) As a part of this particular capability, she can also make the floor the ceiling and vice versa, while staying in the same place (i.e. the floor becomes the ceiling, so she ends up on the ceiling).
  • (Cont.) If she is outside, a 'ceiling' of distorted space will be created, but the platform's size is limited to 500m outside, in line with her platform limitations; her total range inside can be an entire 2 stories of a skyscraper, but she usually focuses on one room because the peaks of Jossalyn’s abilities are tiring; she can also place people, furniture and such to the ceiling while staying on the floor, though she could also do the same thing with her vector manipulation, but this is much easier.
  • (Cont.) She can do this to single individuals, or leave individuals out of it, so she could place a single enemy and only herself on the ceiling. All of these wear off when she leaves the vicinity, or deactivates them. This (making the floor the ceiling or vice versa thing) requires permission if it affects PCs, either from staff, or players.
  • (Balance Destabilization - Spatial Distortion) Jossalyn can completely destabilize a person's balance for about 5 minutes, but she can only do so through touch.


Combat Prowess: Jossalyn Packard is the child of an assassin, and has been trained by her father in the hopes that she would follow in his footsteps to take up the mantle. Plus, she needed something to do. Right now, she has semi-advanced hand-to-hand combat skills. Jossalyn was fairly anti-social until her mentor, and then college managed to help turn that around, and even then it was a process, she only had play dates with one other child when she was younger, and refused to be a good girl for everything except a private education because the other children agitated her, but those issues will be talked about elsewhere. Combining her skills into an idiosyncratic fighting style, Jossalyn has created an unique combat style, sometimes used with her abilities, especially her throwing needles - which might be used to temporarily incapacitate someone by targeting a nerve in the neck, or as part of a physical attack. Jossalyn isn’t the greatest martial artist in the world, and though she could easily handle over a dozen normal, untrained humans, she pales in comparison to individuals who are anything like, say, the Black Widow, and would require her abilities to avoid certain defeat - even then, the skill level of people as well trained as the Black Widow could definitely lead to a defeat. Her abilities have slipped in recent years thanks to being at school for ten years, but she hopes to get them back to her former glory, though it would take years or very intense training under a master for her to become as skilled as the Black Widow is in her fictional world.

Jossalyn’s training under her father included the use of small-arms, throwing needles and some other throwing weapons (or melee weapons that could become easily retrievable throwing weapons with her abilities, like chakrams), as well as some melee weapons like staff weapons and swords. Jossalyn can pinpoint specific targets in the human anatomy so that she may, for example, render her opponents unconscious instead of doing them serious harm. Jossalyn has learned how to use her abilities with projectile weapons, allowing her to make bullets travel faster and curve, and for her throwing needles to change targets in midair. With her throwing needles, Jossalyn has managed to strike beyond ranges that a rifle marksman is capable of achieving when using her powers.

The Weaknesses



  • Paragraphical Description
  • Limited abilities compared to other space-time manipulators
  • Isn’t aware of chronokinesis, or at least the fact that she can do much more than play music
  • Isn’t immune to own abilities
  • Has adapted to the whiplash/danger of running at high speeds. May need to consume a large quantity of calories and rest after increasing speed. Has adapted of 250mph and lower, and hitting objects at that speed, but not 350 mph max.
  • If flight is learned, could adjust to speeds over the speed of sound
  • If she moves at over 250mph, broken bones are a possibility. Would need to be hospitalized after use if she ran at full 15 minutes at max speed, because widespread bone fractures, intense muscular damage, and heart issues are a certainty. Each minute after 5 minutes of use at max 350mph speed adds to that certainty, reaching certain at 15 minutes. Even using the max speed temporarily is dangerous because she isn’t durable enough to endure hitting things at that speed without harming herself. Could end up out of commission for months.
  • Must activate visor to protect eyesight when using parts of her abilities at closer ranges
  • Uses uniform and SophistiCloth wardrobe to protect body some; the uniform is more effective, but her body doesn’t get lacerations anymore with either, though she is still damaged with either; without visor may go blind within months
  • Will develop bruises even with use of this uniform or clothing; extended use could easily lead to broken bones; cells require oxygen infusion weekly; cells are vulnerable each time she pushes powers to the edge, and could be affected negatively - risks are potentially permanent damage to most parts of her body, from cells to nerves
  • For limitations not described, 40% of her power and under won’t affect her too negatively, nor will using smaller amounts of power for parts of the ability that have their limitations described
  • 10 mile radius for sensing space-time disturbances
  • Information received isn’t all encompassing; can detect location of where something is happening, but would not know anything about what happened; I.E. she knows a portal is at place A within her radius, but can’t detect what came through it, how large it was, or even if anything came through it unless in the immediate vicinity
  • Can only detect space/time/space-time manipulators, precognitives, retrocognitives, time travelers, and potential time travelers in immediate vicinity; detection can be avoided: people can’t be identified if they are shielded from her powers or can become otherwise undetected; if they are only visually invisible, however, Jossalyn would know what a person was, but not where they were, unless her sensory abilities helped her
  • Instinctively knows where portals, wormholes, and such lead to, but only when in the immediate vicinity
  • Can’t attack people with voice distortion, or the sound that she plays through time
  • Uses a ‘search engine’ to locate people or objects anywhere in space; ‘results’ get more specific as more ‘search terms’, or at least more specific ‘search terms’ are added; eg. when searching for someone with a specific power, all people with that power would be shown, but if she adds, say, power origin and power level, it would narrow down what she’s looking for; another eg. is that if there are two people that have the same name, she can find the one she wants by specifying that she met them, or gave her ‘search engine’ a personality trait
  • Is limited to 1,500 miles per ‘port; can teleport a group of up to 30 people at a time, but she must have physical contact with them (the person she’s holding onto can be holding hands with one person, and the chain goes on to 30, so Jossalyn only needs to be touching one person, or something a person is holding to be able to teleport them or a group as long as they are all connected); teleporting across the globe is exhausting, takes several ‘ports, and Jossalyn may be unable to teleport for three to five days, or even an entire week after doing so - shorter distances are much easier for her
  • Unable to move more than 50 tons with spatial movement; Jossalyn can, say, make someone stop pulling on their pistol trigger, or stop attacking her allies, but enough strength or combined strength can allow them to break out; to manipulate someone’s actuals, she also needs to be in the vicinity, make the actions herself, and is very vulnerable as a result
  • Jossalyn can't change the direction of the attack to a new vector, and can only reset it on a reverse path on the same vector. This means that if an opponent has moved, it won't strike them unless Jossalyn uses spatial manipulation to maneuver bullets, but that isn't possible with a very hefty percentage of attack types (around and likely even over half)
  • Just like with every other person that doesn’t possess high-end enhanced reflexes, she has to time catching bullets with her powers correctly, and the same applies to everything else; sniping could be an entirely different game, and a prime way to off Jossalyn
  • Jossalyn can’t just form whatever she wants using spatial shaping, whether it be because of her skill level or needing to develop more before she can make constructs, and the limited number of things she can do is described in her ability set
  • Energy is somewhat more resistant than matter when it comes to her spatial blades, but it can still be damaged
  • The strength level for Jossalyn’s platforms are set; she can’t make constructs, but she can stack them on top of one another or next to each other to create a larger platform that may be faceted into a curve
  • Jossalyn’s spatial barriers and force-fields are empowered by the level of willpower that Jossalyn has, and the more willpower she has, the stronger they are; Jossalyn is also affected by her emotional state
  • Jossalyn's spatial blades are in the visible light spectrum, meaning that you can see them, not as an outline, or a semi-transparent bubble, but they, like her other spatially shaped things, appear quite vividly.
  • Jossalyn is able to use her abilities at peak strength for about an hour before exhaustion sets in; she can use it several times longer with lower power levels. As said earlier in the application, “actions available at the peak of Jossalyn’s abilities are, as you’d expect, tiring”.
  • Her signature is so noticeable that the people she can sense and identity (those that she can identify when in their immediate vicinity), may be able to sense her in their immediate vicinity as well.
  • Very special equipment is capable of detecting Jossalyn, and though most of it is on satellites, if she caused enough problems for someone, and they had the resources and willpower, that might be able to miniaturize it.
  • The risk of losing control like her mother did is still there. Extremely powerful emotions can result in a loss of control, though not necessarily death, such as outbursts
  • Jossalyn can be be affected by all psionic abilities except for those that affect her memory; you can read her thoughts, manipulate her emotions, take control of her body, and do just about anything else, but her memories are in a ‘time capsule’, and attempting to access them will result in painful feedback that will only increase in severity the longer you attempt to scan her memories.


The Items


Uniform: (Uniform) Jossalyn’s uniform is made out of a reinforced version of the material that she used to create her SophistiCloth clothing that is water retardant, fire resistant up to a certain degree (likely not going to last very long against the fire that a powerful pyrokinetic could generate, and it’s not a good idea for her to stand in a fire, no matter what kind it is), cut resistant, bullet resistant, and thermo-regulating, made to resist Jossalyn’s abilities, and assist her in combat. It can be retracted to fit into a wristband. It is a full body suit that is colored tuscan red and dark gray. There is a W symbol on the dark gray center of her belt, which follows her suit’s color scheme, this W symbol in tuscan red.

(Visor) She wears a single-lensed red visor to help protect her further, hide her identity a bit better, and serve as a supplement. It can be activated at will by touching a small, self-replicating nanite dot behind her right ear that will will create it. The visor allows Jossalyn to zoom in onto things for long-ranged combat, and highlight targets. It can measure ranges, receive information from her Wristlet XL45, send information to the wristlet, and tap into the sensors in the Wristlet. Its proximity to the brain allows Jossalyn to receive data from it if she needs to, and to access the technology she possesses directly. It’s HUD is very useful, and it is packed full of applications.

(Wristlet XL45) The Wristlet XL45 is a sophisticated piece of technology that wraps around Jossalyn’s wrist. It allows her to access the Internet, control her technology, make phone calls, hack and crack devices, and more. The wrtistlet can send Jossalyn information directly to her visor, as well. It possesses sensors, and is capable of scanning things, identifying things, and adding them to Jossalyn’s database in its storage unit. The wristlet’s sensors can allow it to analyze abilities and technology when in use so that Jossalyn can identify them next time, as well as gather information about them (she built the program to assist the continuing development of her specialization in superhuman abilities; it doesn’t allow her to identify weaknesses and such unless clearly displayed, but it is useful nonetheless), analyze materials, and gather information about the environment and objects in the environment. It’s essentially a fancy smartphone with better sensors. She designed both the visor and Wristlet XL45 as lead on a team of researchers and scientists from her clan.

Uniform Weaknesses:

Spoiler:

Throwing Needles: Despite having powers, Jossalyn still enjoys the feeling of using tools. Jossalyn uses throwing needles that possess sensors, and send the information to her Wristlet XL45 and her visor. She also possesses shock variants, power dampening (not negating; dampening), and explosive or poisonous variants. They are capable of being launched by Jossalyn up to a range of 30 meters without her launcher, and up to 300 meters with it.

Throwing Needle Weaknesses:

Spoiler:

Nanite Replication Device: The NRD allows Jossalyn to create what she needs out of nanites. It is often used to allow her to create pistols (including energy pistols), more throwing needles, perhaps a trench knife, maybe a bo-staff, or a shield if she wants to get in close ranged (like, a handheld shield). It creates Jossalyn’s tools, and won’t make anything larger than a car. So, every bullet or throwing needle subtracts from the weight. She designed this herself.

Nanite Replication Device Weaknesses:

Spoiler:

SophistiCloth Clothing: Jossalyn is always clad in SophistiCloth clothing. It is a type of clothing made with a special material that adapts to her powers. It can be manipulated by the user to appear as they wish, is bullet resistant, fire retardant, waterproof, and incredibly durable. Jossalyn designed them with her clan as part of a team. Without them, she would probably rip apart her clothing using her powers, which she uses for transportation, to bring a coffee cup closer, et cetera.

SophistiCloth Clothing Weaknesses:

Spoiler:

The Minions


No minions.

The Fluff


Clan le D’Aboville: Jossalyn is part of Clan le D’Aboville, as is her family on her mother’s side, the Wrights. An ancient clan originating from a single superpowered being (only a minority of them actually have superhuman abilities, though), they are an excellent resource for Jossalyn, but she is far from being in charge of them. She is, however, seen as the head of her family, and has been since her uncle’s ‘regency’ ended when she was seen as ready for rule by the Ruling Council, but they don’t necessarily need to follow her orders; it’s more of a role of protection, organization, leading projects, and speaking for and representing the family.

Bilingualism and Artistry: In addition to being fluent in her native English, Jossalyn has been taught how to speak French by her family as a result of being related to the le D’Abovilles, and is fluent in it. Jossalyn has always had art as a hobby. She makes art as often as she can.

Scientific Expertise: Before everything else, including Jossalyn’s slipping martial arts skills, Jossalyn Packard is a Harvard-educated scientist. Her skill set revolves around a focus on power theory, understanding superhuman, supernatural, and other beyond human abilities, and often working on projects attempting to mimic them, through either power armor, serums, or something else entirely. Technically, she is a geneticist with much more understanding in physics than a layman. Jossalyn is an excellent scientist, with a skill level and knowledge far exceeding her two Master’s degrees. Brilliant, highly devoted, and possessing more free time than she knows what to do with, she could develop some pretty sophisticated technology, especially if she had a development team.

Magic Potential: The descendants of Cleo of Attica, one of the most powerful witches of all time to live, all possess magical potential. Though not as strong as it is in her brother’s blood, Jossalyn’s potential still exists. She may not have the ichor of Cleo like her brother does, but the High Priestess of Hekate’s mystic might still runs through her. Jossalyn has more potential than the normal human, the blood of the divine still running through her veins, though not resurgent like her brother’s.

The RP Sample


OOC: This is for a version of Jossalyn that I wrote for a Marvel RP.

The Xavier Institute, New York, New York

Jossalyn had gotten up at 5 AM this morning, wanting to get dressed slowly, and leave to go to her dream job at 7. The entire time she played the sound of her brother giving his speech at graduation, and their talk afterwards, the entire process of which had taken about 2 hours. The windows were kept open, sun shining into her room, illuminating it with a warm brightness that she hoped would soothe the absence of her beloved sibling. She missed him, but had been so busy between the Institute and her job that she couldn’t be there for him. Did he hate her for that? Did he even remember how close they were before she left for the institute? Maybe, but he was only six when it happened.

A soft and gentle sigh, not of frustration but preparation, filled the air as, adjusting the formal, but stylish black and red work clothes she was wearing, having decided to go a bit out of her way to make sure that she could wear a red suit with her tie. She slipped into her white lab coat, affixing the I.D. card that allowed her into the most secretive parts of Oscorp Tower to it. Jossalyn looked back at the mirror, and gave a smile. It was a warm smile. She liked the way that she looked today. Perhaps today was going to be a good day, if she felt that way. She walked to close the windows, then the blinds and curtains, and took one last look at herself, twisting around.

One moment Jossalyn was looking at the reflection of her work outfit in a mirror, and the next Jossalyn was absent from the view she had been gazing at. Disappeared without a sound, she teleported nearby Oscorp tower.

Oscorp Tower, New York, New York

The hustle bustle of a massive city like New York was something miraculous in that Jossalyn could either escape from by going to the X-Manor, or escape to by exiting the X-Manor, and promptly making way to the largest city in North America. New York City had a long, and storied tradition that has only gotten more and more bizarre since the 90s, and it’s something that Jossalyn isn’t sure she will ever get used to. Its story includes the rise of the X-Men under a brilliant philosophical genius, the formation of the Brotherhood by his equally brilliant friend-turned-rival, and the Spider-man that the media occasionally gets obsessed about, or blames for everything that goes wrong. As one of the most interesting, most exciting cities in the world, it managed to easily peak Jossalyn’s interest, and keep it peaked. Jossalyn was just happy that she was within teleporting distance of her job.

Appearing in an area entirely absent of people - she had checked, making sure that no one was around - Jossalyn stepped outside to the sidewalk that she would travel on to the front door of her job. She waved the card over the reader, giving a voice print, and expecting even more security for whatever laboratory she walked into that day. People often asked why Jossalyn risked ‘porting to work when she was cautious about other things, and she replied that it was faster. That was certainly true, but it was also true that she saw no use in doing something as pedestrian as riding in a car unless she were with a friend, her family, driving her younger relatives somewhere, or doing something more important than getting herself and herself alone to work; usually when you pop into a place with your relatives, normies get upset, so she knows when to drive, and when to ‘port. A few moments later Jossalyn’s pager starting to beep; taking a look at it, she started to head towards the conference room, remembering that there was supposed to be a speech given by the head of her current project.

Not a minute late, Jossalyn was in the room, taking a seat at the table, turning to look at the head of the table where her project head had been waiting patiently for everyone to arrive.

“You were almost late.” Someone said. Jossalyn turned her head to a black haired man with cute dimples, and a Norwegian accent named David. She only smiled, and then gave a shrug.

“At least it’s me for a change.” She said playfully, feeling comfortable with David. She had known him back at Harvard, and they’ve gotten along for a while. He gave a playful scoff, and rolled his eyes. Soon, his attention was back on the project head.

“They say that ignorance is bliss.” The man started. He was a larger man of about 60 with a Midwestern accent, and a certain intellect in his eyes. He had gray hair, but still had more hair than many men his age. In fact, he had a full head of hair. That was really the only remarkable thing about him, aside from the way he carried himself with certainty and poise, confident in his actions with the experience of a lifetime of brilliance only serving to bolster that confidence. He had a spark, that rare spark that so few people have. A spark that makes you special, one-in-a-million, unable to be reproduced. Jossalyn wished that she had that spark, but watching him work was good enough for her, and working under him was part of why she requested this assignment.

”Ignorance is stupidity.” The thought came into being as soon as she had heard the words ‘ignorance is bliss’, but perhaps she had a right to be judgmental this time around, or maybe it was just her being difficult again. It might be the bad experiences she’s had; Jossalyn has dealt with watching the world hate mutants out of ignorance of their good sides since the day she knew she was one of them, one of the people destined to be hated. Humanity was always judgmental of things that it didn’t understand, but ignorance was something that was almost unacceptable for Jossalyn, because it meant that you could despise someone for nothing. Her European ancestors had the same problem when they encountered the Native Americans, and expected them to speak English, slaughtering their strange culture through the decades, and stealing their land over the course of colonization. Now, mutants were the ones that were hated in the world, and as her boss gave his speech - Jossalyn zoned out for just a moment in a strange change of behavior from her usual focus - she daydreamed about a world where mutantkind was accepted.

“Well, they’re wrong. Ignorance isn’t bliss. Knowledge is bliss” The man said, to which Jossalyn smiled. The speech/presentation was about society, and some of the population’s tendencies to go on in ignorance, just wallowing in their existence, not willing to learn any more about those things that they hated, or the things that would bring change than would allow them to make quick judgements about whether they liked or hated it. Jossalyn paid attention the entire speech, but near the end she felt something… falling outside?

”Did someone throw their office chair out a window again?” Jossalyn wondered, feeling a familiar shape, sighing when she saw the chair tumbling through the air with a turn of her head to the window. She really hoped that it wouldn’t hit anyone below. Ambulances would come, and it’d turn an entire charade.

”Who throws office chairs out of a skyscraper’s windows so that it can tumble down to a busy walkway?” Jossalyn shook her head, going back to listening to her project head’s speech, as he moved on to how Oscorp was going to illuminate things for the population with their technology. It was a pep talk, she supposed, one that was absolutely necessary after the little incident in the laboratory that botched almost a year of work.






Application created by Chellizard | This code is open-source and available for free use.



Last edited by Jossalyn Packard on May 6th 2017, 1:44 pm; edited 1 time in total

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Follow zeh rules!

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Post by Chellizard May 5th 2017, 8:12 pm

Unapproved until edits are made.

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