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Blizzard

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Blizzard

Post by Booster on October 13th 2015, 6:12 am


Blizzard
"Do you feel that? Your blood freezing in your veins?"


Basic Biography



Real Name:  Sarah Wexler
Renegade/Hero/Villain Name:  Blizzard
Title:  N/A
Alignment: Chaotic Evil
Age:  25
Gender: Female
Race: Human
Hair: Light Blue  
Eyes: Light Blue
Height: 6'0
Weight: 145
Blood type: Slush

 
The Looks
   

Spoiler:
Most often, Blizzard can be found wearing a suit of armor created out of the ice she generates from her body.

 
The Legacy
   


Personality:
Even before gaining her powers, Sarah was a guarded person, and it shows in her power usage. She trusts no one, only trusting that everyone has an angle and will do whatever benefits them the most.  Not that other peoples goals matter to her in the slightest. She has no regard for other sentient beings and will kill anyone or anything that gets in her way, not because she gets a thrill out of doing so, but because she no longer has a moral compass and is no longer capable of feeling most emotions. She has no compunctions about doing whatever achieves her current goal the fastest.  Because of this, she has developed a complex and considers herself to be above regular people, and even most other powered people.  The only type of person she has any type of respect for and is generally willing to talk to are other people with elemental powers as she considers them to be forces of nature like her.
History:

Sarah had a troubled childhood. But that was to be expected as her father was a petty crook; a safecracker for hire that had a tendency to get hired by even worse employers, and her mother was the daughter of an established mob boss. As such, Sarah grew up around crime and criminal intent from the get-go. By the time she was  fifteen, she had racked up a juvie record for herself; mainly pickpocketing and shoplifting, though she did it only because it seemed natural. Her grandfather had impressed upon her the idea that if someone didn't want something taken from them, they should have secured it better, that what they did was exploring the flaws in the system. To the young, impressionable Sarah, it made quite the impact.

This persisted through her teen years and into her early twenties, until the fateful day that one of her grandfather's rivals figured out who she was. Sarah was targeted and kidnapped. She had laughed at the men, saying that if they expected a ransom, they were mistaken, as they had exposed a flaw in her family's system. Her parents should have secured her better. It was only natural, but the kidnappers didn't seem to understand. She was correct though, and her grandfather refused to pay. His rival had her locked in a walk in freezer and left her there to die, telling his men to contact him when she was a frozen corpse ready to be delivered to her family.  

Luckily, or perhaps unluckily depending on the point of view, she didn't die as her metahuman gene kicked in and saved her from certain death.  After smashing through the door with a sword, which was the first thing her beleaguered mind crafted,  she tracked down the criminal that had  given the order for her to be left her locked in the freezer and wound up accidentally freezing three entire city blocks and everyone within the radius as she hadn't yet discovered how to control her powers. When she found the person she was looking for, he begged for his life and the life of his teenage daughter.

It was then that she felt surprise. Surprise that it didn't have any effect on her, that she wasn't moved, but neither was she angry at what he had done to her. She felt nothing. And she felt nothing when she killed both of them either.  She felt nothing when she tried to return home and accidently killed her family with her cold aura.  Or when she had killed the  cops that responded to the calls of a new supervillain. They had suffered the worst fates as the situation forced her to think fast and create a variety of things out of ice.

For the next few years she  wandered the world searching for something that she no longer understood.  She didn't know what she wanted or what she was looking for, and her quest to find meaning in her power, money or anything else left a trail of cold bodies in its wake.


 
The Powers and Weaknesses
   

(All characters can be as powerful as they want, as long as they are balanced with proper weaknesses.)
Powers

Power 1: Cryokinesis - Sarah has the ability to  generate and manipulate ice into anything she can think of, including spikes, the armor she wears, weapons, walls, and a variety of geometric shapes.  She is able to throw, lift, push and pull anything composed of ice using her mind, including pulling moisture from the air into her body and re purposing it to fit their needs.

Power 2: - Cryokinetic Flight -  Using cold air manipulation, Sarah is able to create a small localized blizzard capable of lifting her and a platform made of ice into the air at rapid speeds .

Power 3: - Cryokinetic Healing  -
Given her strange biology, and the substance that now serves as her blood, it is difficult to inflict lasting damage as her "slush" will ooze out of any wound and create a natural seal because of the temperature.  These wounds heal much faster than the average human being, but as she can no longer feel her nerve endings, she often does not know when she has been injured and will keep fighting.

Weakness(es)

Weakness 1: - Fire
The presence of fire throws her powers into disarray.  Besides ruining her creations, the stronger the flame, and the closer it is to her, the weaker her powers get; it becomes harder for her to maintain control over whatever she is manipulating, often resulting in the ice falling limply to the ground.  This is especially damaging to her if she is in flight as the loss of control while in the air will cause her to fall out of the sky.  Fire is also capable of beating back her naturally cold aura and making it increasingly difficult for her to heal properly.  Potentially, if exposed to enough fire, her powers would be nullified entirely.

Weakness 2: - Heat
Even without the presence of actual flames, exposure to extreme amounts of heat (Think light based powers, sun, hot energy), a sudden and massive rise in temperature in her immediate vicinity can hurt her and lessen her powers almost as badly as fire can.  

Weakness 3: - Malleable Personality
Due to not being able to feel anything to guide herself personally, Blizzard is extremely open to suggestion which makes it  easy for anyone looking to use her powers for their own gain to manipulate or otherwise persuade her to help them. While she is aware on some level that everyone has an angle and doesn't trust anyone, she craves direction and is unable to care where it comes from.  

RP Mechanics
Power 2: - Cold Aura  -  Sarah's body exudes a chilling, nigh invisible effect that can freeze any water in a radius of two feet around her into ice in less than a minute. To further clarify, this aura will only affects people in her immediate vicinity by making them feel colder, she can't automatically freeze the blood inside a person just by being near them. In fact, the only time she has was right after she got her powers and it was an accident.

RP Mechanic(s):
In threads this simply means that any water around her freezes fast, that she leaves a trail of frost wherever she goes, and makes the temperature in the area drop. How this affects your character's physiology is up to you.
Items/Minions

Physical Priority
(You are to put these physical attributes in order from 1 to 4. 1 is the highest priority, 4 is the lowest.)
Agility -3
Endurance - 1
Reaction - 4
Strength - 2
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Re: Blizzard

Post by Chellizard on October 13th 2015, 6:51 am

Very nice character.

Looking forward to seeing her Villainous ways - especially if she can be swayed.

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