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Suggestion for EP-Based Characters

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Suggestion for EP-Based Characters Empty Suggestion for EP-Based Characters

Post by Sul-Fury August 10th 2011, 10:22 pm

Thought of something while I was working a few weeks back. As we all know the EP rule stands, if you have more than one Power, you are required to split your EP. So for example, if your character has Fire Manipulation and an Energy Shield, you might use 3 EP on each. However, one of the true yet unfortunate sayings for EP characters, was that they felt weak. Why? Because they have to either Lose powers, or reduce their Strength/Potency of their powers.

I've thought of a way to counter this. This is just hypothetical, so feel free to discuss opinions/concerns regarding it. Let's say for example, you wanted two EP-based powers and you didn't want to weaken either of them. My idea is this, you take Points out of your TOTAL Point limit to put them into your EP power.

So, if you want 6 EP Fire manipulation, and a 6 EP Energy shield, then your stats might look like this:

22 pts minus 6: 16 Total Points.

2 Intelligence
2 Durability
2 Strength
2 Speed
6 Energy Projection
2 Fighting Skill

The major complaint with EP based characters having multiple powers before, is that all of their powers were at the maximum level. Level 6. If they had a Level 6 Shield and a Level 6 Attack move, they only spent 6 points to get that. However, a Brawler character has to spend 6 Points in Durability and 6 Points in Strength. Therefore, the Brawler type spends 12 points, and the EP user only spends 6, half the points. THIS way, EP players can invest EP however they wish, at the cost of other stats.

Say you want to boost your other stats? Then of course, like all characters, you would have to reduce something else. Maybe you want a 4 EP Shield, and 6 EP Fire Manipulation. Then you'll have 18 total points to play with.

Thoughts and Questions?

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Post by Da Boss August 10th 2011, 10:30 pm

Its a good suggestion, I like the idea and I actually don't think it'd really unbalance anything

I vote yes for this one, though I'll let Pain weigh in since its such a drastic decision

A point I want to make however is that, if the powers are similar, just a few different details such as range or method of employment, they'd be considered the same power and wouldn't need to be split, a perfect example would be http://superhero-rpg.forumotion.com/t2978-hunter-kieff#47218] Hunter
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Post by Sul-Fury August 10th 2011, 10:55 pm

Da Boss wrote:
A point I want to make however is that, if the powers are similar, just a few different details such as range or method of employment, they'd be considered the same power and wouldn't need to be split, a perfect example would be http://superhero-rpg.forumotion.com/t2978-hunter-kieff#47218] Hunter

This doesn't happen too often.... It would just be finding Multiple Purposes to the same EP power. However they still have to fall into a singular category in the EP Rules. http://superhero-rpg.forumotion.com/t2268-new-rule-regarding-ep-characters

An example would be when Sean (WallaceWells) who is a Water Manipulator, pushed the water around him aside to create a bubble pocket of Air. Technically its breathing under water, but under the same ability as Water manipulation. Not all characters can have multiple uses to their powers, and none of them can use Attack Powers for Defensive shields. Using attack powers to counterattack other attack powers are different.

Here's an example, what if someone wanted an EP Attack power, and Health Regeneration? Without weakening their attack, they can have both.

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Post by Arcana August 10th 2011, 11:01 pm

I agree with this Spidey
it allows you to make a more diverse Ep character without having to split points Kitty Face
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Post by Nightshade August 10th 2011, 11:08 pm

^ What he said. XD

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Post by Guest August 10th 2011, 11:47 pm

I approve of this idea.
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Post by The Black Arrow August 10th 2011, 11:56 pm

Essentially we would be allowing people to have two or more EP bars. Not a bad idea. Kinda just complicates things, but I can see why some people would want it.

I assume we could make their powergrids look something like this:
INT: 2
STR: 2
SPD: 3
END: 3
EP: 6 (Example: Water manipulation)
EP: 3 (Example: Regeneration)
FS: 3
Suggestion for EP-Based Characters Exampleqc


Last edited by The Black Arrow on August 16th 2011, 8:43 am; edited 2 times in total

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Post by Travis Traxler August 11th 2011, 12:00 am

I like this, it doesn't over power a character and it makes things more balanced without tipping the scale back over to EP powered people. This is a pretty good idea. I like it.

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Post by Ember_Fangs August 11th 2011, 3:23 am

Yeah this sounds a lot better (: Well done Sully.

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Post by NoOrdinaryFan August 15th 2011, 7:23 pm

I love this idea; it was actually one of the first things I thought of when I read the EP users rule. I vote "yes" on this proposal!

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Post by Da Boss October 4th 2011, 2:34 am

Can we put this to a vote or something so we can either pass it through or reject it?

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Post by Guest October 4th 2011, 9:33 pm

I stand by my original approval.
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Post by Archer Roland October 4th 2011, 9:43 pm

I do like certain aspects of this rule but it does not look like it will be implemented, so your approval is nullified.

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Post by Soul October 4th 2011, 10:09 pm

I like it

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Post by Baaqir October 5th 2011, 6:47 pm

I thought this was how Ep worked. Hahahaa

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