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Fort's Advancements

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Fort's Advancements

Post by Guest on November 26th 2016, 4:46 pm

Item/Character Advancement Name:  Supernatural Senses

Item/Character Advancement Description: Sam’s senses have been elevated to a superhuman level. Some of these senses also allow her to receive sufficient input while airborne so she isn’t cut off from the rest of the world.

Item/Character Advancement Power(s):
Hearing: She is capable of picking up faint of sounds from a great distance, as well as sounds that travel on a supernatural (magical, divine, etc) wavelength.
Smell: She is not capable of picking ups a scent beyond what a normal human can detect, but once she has she will never forget it and is always able to recognize it.
Sight: She is capable of seeing even the small objects from a great distance as well as the magical residue in an area that has recently seen magic at work. In dark places her eyes work like headlights, providing enough light to see. Others nearby are able to benefit from this as well.
Taste: Like her smell Sam is capable of remembering everything she has tastes and spot differences afterwards.
Touch: Her level of touch is sensitive enough to allow her to read with her fingertips, and find hidden passages. It is also partially responsible for the control of her super strength.

Item/Character Advancement Weakness(es):
Hearing: Too much noise makes it more difficult to hear sounds at a greater distance.
Smell: A simultaneous variety of different scents (old or new makes no difference) makes it harder for her to pinpoint a single scent and if a scent is intense enough, it might be used to mask another. She is no more able to follow a scent than a normal human is.
Sight: She cannot detect magic that is specifically cast to remain hidden or hide something as this requires a deep understanding of magic. Idem for the nature of the magic that has been used. When she uses her headlight vision, it is a clear giveaway of her position. Without this she cannot see in the dark.
Taste: Though she may spot differences, she is not able to tell what is causing it. Also, a very strong flavour might be uses to mask another.
Touch: Certain handwritings are more difficult to read this way than others. Investigating an entire building this way may prove to be a time consuming process.

Item/Character Advancement Price: 5 EXP


Last edited by Fort/Sam on July 25th 2017, 11:46 am; edited 1 time in total
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Re: Fort's Advancements

Post by Guest on December 15th 2016, 3:26 pm

Item/Character Advancement Name:  Divine Voice

Item/Character Advancement Description: Sam can “speak” with the voice of her divine benefactor.

Item/Character Advancement Power(s): Speaking with a divine voice allows everyone to understand what she says, regardless of language barriers. And in return she understands what they are saying. Even at a great distance, or when there is a lot of noise, she can still be as easily heard as if she was standing next to you. She can also choose who hears her and who doesn’t. Combined with her enhanced hearing, she can function more or less as a transceiver.
This ability also allows her to change the sound of her voice at-will and as such is capable of mimicking the voice of another person. Provided she knows what that person sounds like.

Item/Character Advancement Weakness(es): While she can speak all languages, she cannot read or write them with this ability. She needs to master this the hard way. Persons with supernatural hearing might be able the eve drop on these conversations. On a more mundane level, so can people skilled in lip-reading as Sam’s lips still move. When mimicking someone’s voice, Sam does not automatically copy someone’s speech patron.

Item/Character Advancement Price: 10 EXP
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Re: Fort's Advancements

Post by Guest on January 31st 2017, 2:41 pm

Item/Character Advancement Name:  Gods See All

Item/Character Advancement Description: [/b]A supernatural take on X-Ray vision.

Item/Character Advancement Power(s): This kind of magic x-ray vision allows her to see through solid objects and persons as if nothing was obstructing her vision. Sam is also able to put this power to good use when needing to make a diagnosis as part of her studies. Thanks to her supernatural touch, Sam can share this ability with others. As long as there is a physical connection, another person can she what she sees.

Item/Character Advancement Weakness(es): While this power allows her to see through all objects, its effectiveness is limited to only about 30 - 40 meters. Anything beyond this range is invisible as far as this power is concerned. Like her supernatural vision this power does not allow her to see anything that is deliberately concealed by magical means.

Item/Character Advancement Price: 15 EXP
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Re: Fort's Advancements

Post by Guest on January 31st 2017, 2:43 pm

Item/Character Advancement Name:  Ice beam Vision

Item/Character Advancement Description: Sam is capable of firing magical crystal blue ice beams from her eyes.

Item/Character Advancement Power(s): The most common use of this power is to extinguish small to medium sized fires. Larger fires might need to be dealt with in steps, if possible. Apart from this Sam can use this power to freeze objects/and or persons partially or entirely and create rudimentary objects from ice. Depending on the size of the construct this might be a time-consuming undertaking.

Item/Character Advancement Weakness(es): Ice constructs created do not have any magical properties and can be damaged, and/or destroyed by mundane means. They are also highly susceptible to magical fire. Sam does not have the ability to unfreeze what she froze.

Item/Character Advancement Price: 20 EXP
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Re: Fort's Advancements

Post by Guest on July 25th 2017, 11:52 am

Character Advancement Name:  Flight +

Character Advancement Description: Sam’s flying speed increases.

Character Advancement Power(s): Within city limits Sam’s flying speed is around lower supersonic speeds. Outside she can fly faster than most jets, and achieve escape velocity under her own power. She still requires oxygen equipment when flying in a low oxygen environment.

Character Advancement Price:  25 EXP
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Re: Fort's Advancements

Post by Guest on July 25th 2017, 11:55 am

Character Advancement Name:  Ice Vision +

Character Advancement Description: Sam’s ice beams become more powerful, as well as her mastery of them.

Character Advancement Power(s): The overall strength of her beams increases, and Sam can now also change the spread of her beams as well, to cover a larger area. Alternatively, she can also focus them into powerful piercing beams that can cut though most objects with ease. She can now create bigger constructs, and do so much faster too. Her constructs now have magical properties too, though the can still be destroyed by the same things as before. Normal fire just takes a bit longer now.

Character Advancement Weakness(es): The larger the area she tried to effect with her powers, the less powerful the effect will be. Because the oak is a holy tree, the cutting ice beams cannot cut though anything made out of oak.

Character Advancement Price: 30 EXP
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Re: Fort's Advancements

Post by Guest on July 25th 2017, 11:58 am

Character Advancement Name:  Immortality +

Character Advancement Power(s): As long as she retains her powers, Sam cannot die due to old age, and retains her vitality. Sam is also immune to all diseases and poisons.

Character Advancement Weakness(es): Poisons that have mistletoe as one of their ingredients still weaken her and if left unattended to will kill her.

Character Advancement Price: 35 EXP
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Re: Fort's Advancements

Post by Bliss on September 2nd 2017, 4:36 am

Good to go

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Re: Fort's Advancements

Post by Guest on November 29th 2017, 3:39 am

Character Advancement Name:  Heat Breath

Character Advancement Description: Sam is capable of creating an incinerating hot breath in the form of an orange wind.

Character Advancement Power(s): Sam has gained the ability the breath incinerating hot air with magical qualities. She can freely adjust the intensity, spread and range from her breath allowing her to light a single candle without causing collateral damage to going on an all-out heat offensive. This heat is powerful enough to make the ice created by her ice beam vision melt.

Character Advancement Weakness(es): Despite the heat being magical, it is still powered by Sam’s energy reserves. Prolonged or repeated use of this ability in a short time span, especially in extreme cold environments, starts to exhaust her. This ability can’t damage anything made out of oak.

Character Advancement Price: 40 EXP
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Re: Fort's Advancements

Post by Guest on December 5th 2017, 2:56 pm

Character Advancement Name: Super Speed ++

Character Advancement Description: Sam can now run and fly much faster than before.

Character Advancement Power(s): Within city limits Sam can run and fly fast enough to achieve the super/hypersonic threshold without much difficulties.

Character Advancement Weakness(es): Unlike her flying speed, Sam’s running speeds puts a much higher strain on her body. Prolonged use of this traveling method starts to wear her down, making it an inferior traveling method compared to her flight.

Character Advancement Price: 45 EXP
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Re: Fort's Advancements

Post by Chellizard on December 7th 2017, 1:50 pm

Both are approved. Spidey

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Re: Fort's Advancements

Post by Guest on January 17th 2018, 11:03 am

Character Advancement Name:  By the Power of Sam or Fort no Toutatis!

Character Advancement Description: Much like her divine benefactor is capable of infusing her with divine power, Sam is capable of passing a fraction of that power on to another willing person she has a strong bond with. She cannot pass on this power to a random stranger or a person she has just recently meat. This passing happens though physical touch. (permission based for PC’s and NPC’s belong to others)

Character Advancement Power(s): A person receiving this blessing gets the same powers Sam has, but much weaker than hers.  (She is unable to give powers she doesn’t have herself)
These powers are:
- Strength: Capable of lifting 400 ton, and punching with an equal amount of power.
- Durability: Sturdy enough that it takes anti-tank weapons to harm the person.
- Flight: Capable of flying with a speed up to 800 km/hour.
- Ice Beam Vision or Heat breath, depending on the personality of the receiver. (aka their pick)
- Any magical power that is affecting the receiver is cancelled.
Sam is capable of giving this blessing to three persons at the same time and can cancel them whenever she wants. She is always aware of the exact location those persons are.

Character Advancement Weakness(es): This blessing doesn’t come without its set-backs for the receiver or caster. For the receiver these are:
- Oxygen dependant: they still require air to breath
- Electrical/lighting abilities have an easier time hurting them
- Ritual Sickle: the item that is capable of negating Sam’s invulnerability is as dangerous to them as it is to Sam.
- Ice Vision: Fire is capable of countering this ability
- Heat Breath: Prolonged/extensive use will rapidly drain the user of its powers.
- Time limitation: After an hour the blessing is automatically revoked. It can be given again, but the effect cannot be prolonged. Make sure you’re not flying when your time runs out.

The caster can only give this blessing to a person who has no magical powers of its own. Trying to administrate it to a person who does (be it learned abilities or of supernatural origins), will result in a backfire which hurts the caster instead. This also applies to persons being empowered by a different Gallic deity.

While this blessing is active, Sam loses her infinite stamina. If two or more persons have picked her ice beam vision or heat breath at the same time, she loses that power for the duration of the blessing. The persons will also need to stay in a radiance of 5 kilometres of Sam. If they go beyond this limit, all of Sam’s powers began the gradually suffer as a consequence.

Warning: While the power can be passed on to an animal, it is advised not to do so. Unlike humans’ animals fail to grasp their sudden increase in power and might cause much unwanted destruction instead of being of any use.

Character Advancement Price: 50 EXP
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Re: Fort's Advancements

Post by Guest on January 17th 2018, 11:06 am

Character Advancement Name:  Enhanced awareness and response time

Character Advancement Power(s): Thanks to her semi-divine nature and enhanced senses, Sam is capable of perceiving and reacting to changes in the world around her much quicker than a normal person could dream of. Because of this she can stunt fly at super speeds, catch bullets, or put herself in harm’s way in the blink of an eye.

Character Advancement Weakness(es): Shock her good: Electricity and lightning attackers have an easier time hurting her.


Character Advancement Price: 55 EXP
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Re: Fort's Advancements

Post by Chellizard on January 17th 2018, 2:37 pm

So long as you're only giving to one person at a time, and because it is permission based, it's approved.

Enhanced awareness is also approved.

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