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Caleb Cromwell's Advancements

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Caleb Cromwell's Advancements

Post by Troglodyte on November 1st 2015, 5:35 pm



Item/Character Advancement Name: Laser Gatlin gun AKA "The little friend" as in "Say hello to my little friend"

Item/Character Advancement Description: A rather large gun, multi-barreled gun mounted on a rotating turret, located on Caleb's backpack. When this gun is not in use it is designed to fold back into a nook on said, and folds up nicely a bit to save space. In this mode it looks innocent enough, but looks can be deceiving.

For when it folds out, it looks roughly like a three feet long, multi-barreled minigun of death and destruction,  It is mounted on a short, rotating turret, making it stand little 'shorter' than our heroes head when aiming forward. the turret capable of 360 degrees of rotation as well as free movement upwards. and slightly less movement downwards. When it fires a single shot it makes the standard soft "pew" of a regular laser-gun, but due to the speed at which the gun fires it's impossible to hear the individual "pews", so it sounds more like an elongated "PeEeEeEew"

When it is in defensive-mode the gun points straight up and the individual barrels disengage from one another to move about independently, thus giving the impression of a miniature watch-tower crossed with a sprinkler.

Item Power(s): The 'Little friend' is a very powerful weapon, wich would best be described as 'heavy ordnance'. It fires concussive-energy-bolts, each with roughly enough power to go through a normal wall, car door or a kevlar-armoured opponent without much fuss at the standard setting, though this can be lowered if necessary.
"That does not sound very impressive" you may say
"I thought you said this was a heavy ordnance type-thing"
Yes, a fair point, but here's the kicker: It fires about 8000 of these per minute, wich means that you can use it to clear out the vegetation of few acres of woodland pretty quickly.

It is controlled ever from the computer On Caleb's left gauntlet or can be set to 'auto pilot', which causes it to automatically fire at "hostiles". when they appear. The lack of recoil makes it far more accurate than a 'regular' minigun.

However, unlike most miniguns it has a second setting which our hero calls 'defensive' which causes the gun to fold straight up from Caleb's back the barrels of the mini-gun to disengage from the turret at large and swivel somewhat independently from one another, targeting various things in his presence which are marked as hostile. In short, the cannon looks like a miniature watch-tower with 'guns' pointing in all directions. This mode carries with it some penalties compared to the 'regular' set-up as the rate of fire is drastically reduced to a total of 400 shots a minute, which is barely one twentieth of what the regular gun can do. Secondly, when in this mode it is mostly autonomous and Caleb has very little control over the individual guns. However, it is a very effective way to deal with numerous attackers surrounding you in cramped quarters.

Item/Character Advancement Weakness(es):

Dakka, Dakka, Dakka!!!

Whilst this weapon and Caleb's wrist-shooter may superficially be similar, the "little friend" is obscenely powerful, and more than capable of doing huge amounts of collateral damage if used incorrectly.

I'm sorry, I can't control how this machine works

In defensive-mode Caleb has little to no control over how the individual 'guns' find their targets. It is handled autonomously by his on-board computer. Due to the computer being unprepared for Calebs movement it may have to re-aim if he moves around alot whilst this mode is activated

Item/Character Advancement Price: 5
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Troglodyte

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Re: Caleb Cromwell's Advancements

Post by Troglodyte on November 1st 2015, 6:13 pm



Item/Character Advancement Name: Technopathic headband of doom.

Item/Character Advancement Description: It looks like a thin, metallic headband, very simple. However, if one would look on the inside of it, one would see that it contains circuitry and whatnot

Item Power(s): The technopathic headband is not really Technopathic at all, but merely allows the wearer to connect to computers and machines on a mind-to-machine basis. How powerful it is is dependent on the mind. Anyone wearing it would probably be able to activate a toaster or turn on the coffee-machine, but more clever people could probably operate a car by remote, however, for someone with Caleb's superlogical can wreck all sorts of havok with machinery. It helps him with his computer-work, since the communication between man and machine is no longer dependent on the keyboard-medium, and as such, the limits of his logical thinking is the only limit he needs to think about. He can be no further away than threehundred feet when attempting to affect something with his technopathic headband, since the modified brainwaves doesn't reach any further

Item/Character Advancement Weakness(es): The headband is vulnerable to magnetic interference, thus if someone would bring a magnet within ten feet of it, it would not work until it had been taken away. Also, magnetic fields might "protect" things from Caleb's meddlin'

Another weakness is that it looks ridonculous. I mean who wears a metal headband in public? Hey, geekboy! The medieval times called, they want their Tiara back!

**Notes*

Whilst it is true that the headband can be taken from one head and put upon another, it would not work for the new wearer initially. It has to be calibrated to that persons specific brainwaves for it to work, wich is basically done by wearing it in your sleep for about four hours.

Even if activated, it is rather hard for the average person to use. For example if you decided to surf the internet using the Technopathic headband it would not show you the internet, but you would get strings of code fed into your brain at whatever speed you could handle it. The reason it works so great for Caleb is his super-logical ability.

Item/Character Advancement Price: I pay 10 for this!
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Troglodyte

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Re: Caleb Cromwell's Advancements

Post by Atlas on November 2nd 2015, 4:22 pm

Approved until stated otherwise
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