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Quinn's advancements

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Quinn's advancements Empty Quinn's advancements

Post by Quinn March 30th 2019, 8:11 pm

Item/Character Advancement Name: Space Manipulation

Item/Character Advancement Description: Using a combination of her inherent magic and the ability to do magic really really quickly Quinn can bend space in a multitude of ways. Extending, compressing, twisting, opening portals. Basically, if it could be considered under space magic she can do it.

Item Power(s): N/A

Item/Character Advancement Weakness(es): Though Quinn can bend space to her will, it requires her to task a whole process to the singular effect so that she can math it in any reasonable amount of time and then keep it going without space reverting back to normal on her.

Item/Character Advancement Price: 5

Item/Character Advancement Name: Physical Upgrade 1

Item/Character Advancement Description: Minor strength upgrade, basically it allows her to lift five metric tons and all of the normal force you can do with that level of strength.

Item Power(s): N/A

Item/Character Advancement Weakness(es):

Item/Character Advancement Price: 10

Item/Character Advancement Name: Physical Upgrade 2

Item/Character Advancement Description: Minor speed and agility upgrade. Quinn gains a sprint speed of one hundred KPH and basically every reactionary system is aligned to what would be normal for agility with a sprint speed of that level.

Item Power(s): N/A

Item/Character Advancement Weakness(es):

Item/Character Advancement Price: 15

Item/Character Advancement Name: Equipment Package 1

Item/Character Advancement Description: A plain looking short sword.

Item Power(s): While the sword looks plain, except for the handle it is completely made out of the same nanites that her skin is formed out of. This allows it to be far tougher than normal blades, allowing it to actually block bullets. The blade has a constantly reforming monomolecular edge that gives it rather extreme cutting potential.

Item/Character Advancement Weakness(es): Like the nanites that make up Quinn's skin, these also have the same weaknesses, which boils down to extreme heat, extreme cold and a high powered magnetic field.

Item/Character Advancement Price: 20

Item/Character Advancement Name: Equipment Package 2

Item/Character Advancement Description: A small marble that is specially enchanted to emulate multiple mundane grenades. Each grenade has it's own color so that they can be easily identified. Unless you actually know what they are they look just like any normal marble.

Item Power(s): After channeling a small amount of mana into the marble, you can use a small amount of force to cause them to go off, otherwise they are completely normal marbles. Each marble goes off like a normal sized grenade of whatever type it was designed to be, acting like the normal grenade type in all aspects.

Item/Character Advancement Weakness(es): The normal weakness for the grenade types applies to the marbles. Smoke grenades can be seen through with thermal. Gas grenades can be blocked with gas masks. So on, so forth.

Item/Character Advancement Price: 25
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Quinn's advancements Empty Re: Quinn's advancements

Post by MissingAxis April 2nd 2019, 7:45 pm

Physical Upgrade 1 and Equipment Package 1 look to be fine so far. However, I would like additional clarification to be included in both of them. For Physical Upgrade 1, expand upon "all of the normal force you can do with that level of strength." For Equipment Package 1, expand upon the "extreme cutting potential" of the blade.

Equipment Package 2 and Physical Upgrade 2 are in a similar position as the previous advancements mentioned. For Equipment Package 2, I would like to see a clarification on precisely what sort of grenades Quinn is able to emulate with her marbles, and the corresponding weaknesses of those grenades.

For Physical Upgrade 2, expand on what systems are affected by the speed and agility upgrade. A "reactionary system" in a robot could be just about anything ranging from high-speed targetting computers to air brakes or limb actuation motors. Clarify.

As far as Space Manipulation, this advancement is (in my opinion) a pretty obvious blanket power. I can see the extending, compressing, and twisting of space being considered one power if accompanied by a sufficient weakness. However, opening portals is a totally separate power, and "if it could be considered under space magic she can do it" is a blanket statement that leaves the staff completely unable to determine the extent of Quinn's abilities. Similar to the other advancements, Space Manipulation will need further expansion and clarification on what abilities it grants Quinn. It will also need to be broken up into several advancements with corresponding weaknesses if you wish to keep all of the potential applications of the power.

In short, no part of this advancement application is approved until sufficient edits have been made. If you have any questions, feel free to reply to this post or send me a private message on the forum.

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