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Siren's Advancements

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Siren's Advancements

Post by GamerXZ on June 18th 2017, 7:39 pm



Character Advancement Name: Energy Absorption

Character Advancement Description:  Gained from being caught in a failed test of Knightfall's dimensional travel machine when she pursued him to his hideout over the theft of various high-tech electronics. This gives them the power to absorb various forms of energy.

This means they can absorb an electric attack and gain temporary electrokinesis which can be applied to their weapons, or absorb fire and then use it as a type of pyrokinesis.

Character Advancement Weakness(es): Although powerful and flexible, Absorption does have a number of weaknesses.

The absorbed powers, regardless of where they come from, are NOT permanent, and will gradually fade over time. Said powers also do not transfer from one thread to another. Also, each power comes with two additional weaknesses such as being dowsed in water makes it nearly impossible to use pyrokinesis, becoming metal limits mobility so an inability to fly, etc.
They can also only retain one copied power at a time and acquiring a new one "overwrites" the current ability.

On top of that, they are NOT immune or anymore resistant to the enemy's powers and can still be harmed like normal.

Finally, they have a minor allergy of sorts when exposed to extremely cold temperatures which causes them to break out into itchy hives.

Item/Character Advancement Price: 5 XP


https://www.superhero-rpg.com/t10908-siren-s-exp-sheet


Last edited by GamerXZ on September 4th 2017, 9:59 pm; edited 2 times in total

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Re: Siren's Advancements

Post by Chellizard on June 21st 2017, 3:46 pm

Did you set up an experience sheet yet? Can you please attach it in a link to this advancement?

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Re: Siren's Advancements

Post by Drifter on June 25th 2017, 1:49 am

Ok, because this is similar to the way i set up Gamma, and because you get two weaknesses per power, I'm approving it. Keep in mind absorbing player items also needs permission.

Also good that you only get one power at a time. Nicely balanced.

Approved.

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Re: Siren's Advancements

Post by GamerXZ on August 28th 2017, 9:15 pm

Item/Character Advancement Name: The Two Sirens

Character Advancement Description: At one point during their adventures, Siren ended up saving a group of trapped Space Sirens whom fused together into another merged Siren. The two Sirens then joined together as one, becoming much more powerful in the process.

Character Advancement Power(s):

Augmented Powers:

Advanced Psychokinesis: Siren's psychic power has been boosted greatly, making them capable of crushing most mundane objects with little effort, improving their physical attributes with a telekinetic field ,  and even generating a type of psychic "push" that can be used to smash through several layers of solid steel plating from a distance. There is also much less of a strain when using their telekinesis now.

Advanced Metamorphosis: Siren's shapeshifting extends to the molecular level now, meaning they can morph into whatever they can think of and alter their size to vast extents, going down to barely even six inches tall and up to 60 feet, maximum while retaining their strength and durability.
________________________________________

Character Advancement Weakness(es):

-Retains the same weaknesses and limits they had before. Magic is still a big one for them.

-Siren's maximum size on crushing objects with her mind is in the range of a tank.

-Siren's size altering has the potential to make them get exhausted more easily the larger in size they go. As such, forcing her into a situation where she has to deal with multiple fast-moving targets is a good way to disorient and tire her out, forcing her to resume her normal size.

Item/Character Advancement Price: Used 10  XP

https://www.superhero-rpg.com/t10908-siren-s-exp-sheet

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Re: Siren's Advancements

Post by Arcana on August 30th 2017, 8:42 pm

Advancement approved
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