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Nerve
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Character Archives :: Hero Archives
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Nerve
CHARACTER NAME
CHARACTER TITLE OR QUOTE
Basic Biography |
Real Name: Thomas Zander Renegade/Hero/Villain Name: Nerve Title: Alignment: Neutral good Age: 35 Gender: Male Race: Human - Caucasian Hair: Brown Eyes: Brown Height: 6' 3" Weight: 185 Blood type: O+ |
The Looks |
A man of unassuming looks, but fight crime in a martial arts themed disguise Blue gii over black Kevlar suit. Black Hood over a gold facemask with molded human features) Uses a light metal staff in battle. |
The Legacy |
Personality: Nerve is a grim avenger in his own mind, but due to his social awkwardness, he tends to come off as a bit ridiculous at times without meaning to. Because he can only rely on his superhuman senses and fighting skills, he is cautious and very self-doubting. The core of his personality is his care for human life. He will do anything to save an innocent. History: Thomas Zander was born to American parents working on medical research in China. They were studying a disease that made the inhabitants of a small community surrounding an ancient Shaolin monastery. Unfortunately, both of them contracted the disease from a villager who was made violent by the mental effects of the disease. A monk from the monestary saved their lives then, but they were already infected. The father went first, and then the mother, in her final moments, gave her infant son to the man who earlier had saved her and her husband. The monk took him in and raised him. He was made to concentrate on a classical education, growing up speaking Mandarin but learning English as well, but he was kept out of the order officially, only cleaning the temple for the monks. At the age of thirteen, Thomas was suddenly struck with superhuman sensory abilities, due to the metagene, that rendered him nearly crippled with over-stimulation. The monks realized that they had to teach Thomas their techniques and disciplines so that he could learn to process new-found senses. Thomas's mentors realized that he could become one of the finest martial-artists in the world thanks to his unrivaled senses and reflexes. Because of this, the continued his education and tried to teach him that his abilities where given to him for a higher purpose. At the age of thirty five, after a life spent in the monastery honing his skills, Thomas learned of the destruction of New York City due to the fight against Dr. Necrodium. Thomas decided to leave everything he knew and move to New York City to use his gifts the way he was taught to. Upon arriving in New York, He got a simple job as a bike messenger, and began crafting his persona as a masked defender of the innocent, Nerve! |
The Powers |
Power 1: Super-sight: Nerve is able to see with such clarity that he can make out small print on a book page from hundreds of feet away, and see details so closely that he can quickly find weaknesses in physical structures, not to mention enemies. 1 point Power 2: Super-hearing: Nerve can gear a pin drop from a mile away, and, with meditation, he can pick out individual sounds and focus on them with the detail to hear a conversation in a hushed tone. He is also able to use his sense of hearing like a sonar to see in otherwise zero-visibility situations. 2 point Power 3: Super-tactile: Nerve can feel the smallest of textures through touch, and feel changes in wind and vibrations to know how an enemy is moving even when he is out of nerve's line of sight. 3 points Power 4: Super-smell: Nerve can identify smells better than a bloodhound. That pretty much says it all. 1 point Grid Intelligence: 3 Occult: Strength: 4 Speed: 4 Durability: 4 Ability: 7 Fighting Skills: 8 Magic: Spells: Flight: Wealth: |
Last edited by Nilnot on February 3rd 2014, 2:33 am; edited 2 times in total
Nilnot- Status :
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Registration date : 2014-02-02
Re: Nerve
So, you history is short, sweet, and to the point. You lack the inclusion of what he likes, what he's doing today, or et cetera. Expand on that.
But, before you dive too far into it, I'd like to talk about your grid.
It is my understanding that you have read the [You must be registered and logged in to see this link.]
If you have, you know that ability is what allows you to have your super senses powers.
But, you need to split your ABI points among the powers.
So, for example: one point a piece.
But, 1 point is going to limit what you can do with each sense. I'll write a description following each sense to show you what the sense would be at 1 ABI.
As Forcie has reminded me: sight wise 182 meters is normal range, so each point spent is another 182 meters. So, to me, he could only see the small print from bout 100 meters away. But, up close to people he could see the details very closely. So 1 ABI point for Super-Sight would be good.
Depending on where he is is how far he can hear. If he's on an open plain, or near the ocean, he can hear it a mile away. If he's in a highly populated area with noise, he'll only hear it 300-700 yards away. So roughly 1060 yards shorter than a mile. That's only 1 ABI point for Super-Hearing though.
This feels like a power that requires 2 or more ABI points to work; and the target would have to be seen out of the corner of his eyes to measure his height and weight by approximate to guess exactly how they'll move if it's only 2 points.
This is fine as 1 point.
Also, he's 35. How long was he a monk before he decided to become a hero?
You need to definitely dive more into his history. It bugs me that it's so short...
But, before you dive too far into it, I'd like to talk about your grid.
It is my understanding that you have read the [You must be registered and logged in to see this link.]
If you have, you know that ability is what allows you to have your super senses powers.
But, you need to split your ABI points among the powers.
So, for example: one point a piece.
But, 1 point is going to limit what you can do with each sense. I'll write a description following each sense to show you what the sense would be at 1 ABI.
Nilnot wrote:Power 1: Super-sight: Nerve is able to see with such clarity that he can make out small print on a book page from hundreds of feet away, and see details so closely that he can quickly find weaknesses in physical structures, not to mention enemies.
As Forcie has reminded me: sight wise 182 meters is normal range, so each point spent is another 182 meters. So, to me, he could only see the small print from bout 100 meters away. But, up close to people he could see the details very closely. So 1 ABI point for Super-Sight would be good.
Nilnot wrote:Power 2: Super-hearing: Nerve can gear a pin drop from a mile away, and, with meditation, he can pick out individual sounds and focus on them with the detail to hear a conversation in a hushed tone. He is also able to use his sense of hearing like a sonar to see in otherwise zero-visibility situations.
Depending on where he is is how far he can hear. If he's on an open plain, or near the ocean, he can hear it a mile away. If he's in a highly populated area with noise, he'll only hear it 300-700 yards away. So roughly 1060 yards shorter than a mile. That's only 1 ABI point for Super-Hearing though.
Nilnot wrote:Power 3: Super-tactile: Nerve can feel the smallest of textures through touch, and feel changes in wind and vibrations to know how an enemy is moving even when he is out of nerve's line of sight.
This feels like a power that requires 2 or more ABI points to work; and the target would have to be seen out of the corner of his eyes to measure his height and weight by approximate to guess exactly how they'll move if it's only 2 points.
Nilnot wrote:Power 4: Super-smell: Nerve can identify smells better than a bloodhound. That pretty much says it all.
This is fine as 1 point.
Also, he's 35. How long was he a monk before he decided to become a hero?
You need to definitely dive more into his history. It bugs me that it's so short...
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Chellizard- Retired Moderator
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Nekromonga (08/23/2017 10:05PM): Chellizard the Internet Born, Mother of Nerds, first of her name, Queen of the Gamers and the Roleplayers
Warnings :
Number of posts : 5019
Location : The Internet
Age : 31
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Humor : [18:47:50] Spirit Corgi : Dear mods, I need my apps unapproved. If you don't do it an orderly time, I will compare you to nazis and tell everyone how you are stiffening my creativity, yours truly, a loving member of the site.
Registration date : 2009-11-15
Re: Nerve
New York City is mostly abandoned. But your character could have moved to a neighboring town close to NYC.
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Chellizard- Retired Moderator
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Quote : "A woman's place is in the sky with the goddamn birds."
Nekromonga (08/23/2017 10:05PM): Chellizard the Internet Born, Mother of Nerds, first of her name, Queen of the Gamers and the Roleplayers
Warnings :
Number of posts : 5019
Location : The Internet
Age : 31
Job : I Work Full time/Artist/Charizard Enthusiast
Humor : [18:47:50] Spirit Corgi : Dear mods, I need my apps unapproved. If you don't do it an orderly time, I will compare you to nazis and tell everyone how you are stiffening my creativity, yours truly, a loving member of the site.
Registration date : 2009-11-15
Re: Nerve
Many apologies for never getting back to this application.
You're approved and moved.
You're approved and moved.
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Chellizard- Retired Moderator
- Status :
Online Offline
Quote : "A woman's place is in the sky with the goddamn birds."
Nekromonga (08/23/2017 10:05PM): Chellizard the Internet Born, Mother of Nerds, first of her name, Queen of the Gamers and the Roleplayers
Warnings :
Number of posts : 5019
Location : The Internet
Age : 31
Job : I Work Full time/Artist/Charizard Enthusiast
Humor : [18:47:50] Spirit Corgi : Dear mods, I need my apps unapproved. If you don't do it an orderly time, I will compare you to nazis and tell everyone how you are stiffening my creativity, yours truly, a loving member of the site.
Registration date : 2009-11-15
The SuperHero RPG :: Applications :: Character, Minion, and NPC Applications :: Character and NPC Applications :: Character Archives :: Hero Archives
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