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Slipshod's Armory

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Slipshod's Armory  Empty Slipshod's Armory

Post by Slipshod November 5th 2011, 10:11 pm

Name: His Suit
Abilities: His suit produces a constant force field around him. It is not like a sphere around him, but it is an invisible layer around his body. The force field is produced from the three black mechanisms on his back. This force field can protect him from someone with a level 7 strength stat throwing a punch at him at 3/4 of their power. This would cause the field around him to go into a recharge mode for several minutes before it comes back up. In combat this is really a one time deal because the harder he gets his the longer it must recharge. If he is hit with the full power of someone with level 7 strength the force field would prove useless and would act to only cushion the blow to prevent instant death.
Description:
Spoiler:

Name: Beam Sword
Abilities: This weapon consists of a blade of pure plasma,that is a light hue of green, emitted from the hilt and suspended in a force containment field. The field contained the immense heat of the plasma, protecting the wielder, and allowed the blade to keep its shape. The plasma is weightless in its properties, but the sword itself has strong gyroscopic effect. This requires the user to use a great deal of his strength and dexterity to use if you are a first time user. The sword cannot be used underwater. The sword is powered by a specially refined crystal that can give the sword a great battery span, battery life would be used up if used for 24 hours straight. Depending on how dense something is dictates how fast it can cut through an object. People with level 7 durability can hold the plasma of the blade for a few minutes before receiving serious burns and or get cut through.
Description: Refer to pic above all the way to the right

Name: Hologram Computer
Ability: This is a computer interface and that has hacking cable attached to his left glove which gives him easy access to building schematics and data files. There is a USB-cable that he can hook up to larger systems that allows him access.
Description:
Spoiler:

Name: Tech Goggles
Ability: Is able to give Slipshod variations types of visions such as x-ray, infrared, night, heat (not the Superman type), etc. They can even go as far to give him a binocular to telescopic vision seeing nearly across cities if he wanted. His goggles are connected to his computer that allow for him to see traffic control, identify people, and target people. These have no other capability besides enhancing his vision.
Description: Refer to first pic again.

Name: Rebreather
Ability: This can give Slipshod the ability to breath underwater and can also filter out smoke and toxic gases.
Description:
Spoiler:

Name: Grappling Gun
Ability: Slipshod's grappling gun is a hand-held devices that fires a grappling hook across far distances giving him the window to make hasty escapes and climb high objects and buildings. The grapple lines can been lengthened and pulled back by pressing the buttons on the gun.
Description:
Spoiler:

Name: Handcuffs
Ability: These handcuffs can hold low class metahumans. They can hold one with the strength level 4 and one with a level 5 strength could get out with by using exerting oneself. They are able to do this because the two red sides of the cuffs have a very strong magnetic field that are attracted to each other.
Description:
Spoiler:

Name: Taser Gun
Ability: Slipshod's taser gun is modified to give more of a kick so that it can be effective against low class metahumans. Only is able to effect guys with level 4 durability.
Description:
Spoiler:

Name: Smoke, explosive, and flashbang pellets.
Ability: These various pellets perform different functions. Smoke pellets release a thick fog of smoke that can only be seen through with visions like infrared or x-ray. Explosive pellets are effective against enemies with up to 5 durability and only cause a distraction for those above that. Flashbang pellets are used to temporarily blind and deafen his opponent, works on any amount of durability. All are on a 15 second timer when dropped.
Description: (minus the bat symbol of course)
Spoiler:

Name: Explosive glaives and non-explosive glaives
Ability: Much like the explosive pellets are only effective against guys with 5 or less durability and only cause for a distraction against any metahuman with higher durability. They are shuriken like objects, that act like boomerangs, that are used as long range attacks. weapons
Description: (Explosive ones)
Spoiler:
(Non-explosive)
Spoiler:
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Slipshod

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Slipshod's Armory  Empty Re: Slipshod's Armory

Post by The Black Arrow November 7th 2011, 9:12 am

These all seem reasonable for 6 INT.

Approved and moved. Spidey

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Slipshod's Armory  Thephantomssig
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Registration date : 2011-01-03

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