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Wrecker's Progress

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Wrecker's Progress Empty Wrecker's Progress

Post by Cerulean November 2nd 2015, 10:18 pm

Advancement One (5 xp): How dense can you be?

With this advancement, Wrecker takes the kid gloves off and starts to live up to his name. He has unlocked the full potential of the density GAINING side of his power to manipulate it. He is popping the cap off to show that he can stand with the big boys. All of his abilities gained under gaining density shoot up, like a bottle rocket. He truly becomes a force to be reckoned with. Raising density becomes a turn of the dial, at this point, with his abilities going up with it. While he may never be absolute, in his power, at this rate he doesn't need to be. Right now, he is who he needs to be.

Wrecker.

Drawbacks: He still has no experience with this level of power, even with him training himself since childhood. All weaknesses are still in place and his ability to lessen his density remains unchanged. He also still does not have pain suppression, so anything that hits like a truck will still feel like a truck.

Advancement Two (10 xp): Doctor, he's awake...and heading to the cafeteria.

With this advancement, the mutated gene within this hero gifts him with a new ability. Enhanced Cellular Regeneration. Light to modern wounds (such as lacerations or blunt force trauma.) heal in seconds. Serious wounds (such as losing limbs) can take a few days to over a week.. Critical wounds (such as decapitation and the body destroyed) would take 1-3 months depending on the actual wound. This also makes him more resistant if not immune to different types of disease, drugs, and toxins. He can use it while using his Density manipulation as well.

Drawbacks: While this is help to keeping his alive, it not impossible to overtax it, nor is it unable to be stopped. This power is coming from his mutated gene, if it is tinkered with the healing factor can be taken away along with density manipulation. The regeneration uses up energy just like his other powers.

____________________________________________________________________________________________________________
"Sometimes the things that may or may not be true are the things that a man needs to believe in the most: that people are basically good; that honor, courage, and virtue mean everything; that power and money, money and power mean nothing; that good always triumphs over evil; that love, true love, never dies... No matter if they're true or not, a man should believe in those things because those are the things worth believing in."  - Hub McCann Secondhand Lions
Cerulean
Cerulean
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Quote : "You just can't beat the person who never gives up." George Herman aka Babe Ruth

Warnings : 0 Warnings
Number of posts : 107
Location : USA
Age : 32
Job : Graphic Design Intern
Humor : You aren't worth a fart in the wind. *Farts* I am more likely to hire that fart than you.
Registration date : 2015-10-20

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