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Madeline's Experience

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Madeline's Experience

Post by Queen of Arcadia on November 5th 2015, 4:21 am

Name:Madeline

Character Advancement/Item Gain (2/8 )

Advancement Purchase History:


Last edited by Queen of Arcadia on September 18th 2017, 2:22 am; edited 6 times in total

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Queen of Arcadia

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Re: Madeline's Experience

Post by Queen of Arcadia on December 14th 2015, 6:15 am


Item/Character Advancement Name: The Queen has returned!

Item/Character Advancement Description: After getting nearly beat to death by a very powerful metahuman mob boss, Madeline retreated to the depths of Arcadia where she spent every waking moment training her body and mind rigorously. Madeline’s drive and focus has resulted in her gaining full control over her True form, meaning she will no longer be a mindless wrecking ball. The training has given Madeline total control of her inner demon allowing her to stay in that form for as long as she wishes.


Item/Character Advancement Price: 5xp For the removal of the weakness “Loss of Reasoning” (weakness 7)
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Item/Character Advancement Name: The Book of Arcadia vol. 1

Item/Character Advancement Description: Madeline’s awakening has granted her knowledge of some lost arts of magic known only by the Queen of Arcadia, and the most skilled Dark Magic users.
Spell 1- Darkness Attacks: Allows Madeline to harness the shadows and darkness around her as well as tap into the vast well of these energies in her realm to release or use in various shapes, intensities, and forms.

Spell 2- Welcome to my domain!: With a raise of her hand and a mighty surge of power, Madeline can transform an area as big as a city block into her home dimension of Arcadia. Altering the landscape and environmental conditions of said area, into a living hell. Burning hot winds, and erupting pools of lava dot the doomed landscape. While Arcadia is summoned, Madeline is able to summon as many demons as she wants, instead of being limited to four, however, when Arcadia vanishes, it takes all of the summoned demons with it. (This spell can only be activated with permission of all parties present, in the event that this spell is used.)

Spell 3- Shadow of my former self: Madeline is able to animate her shadow, and turn it into a sentient soldier that will fight for her until it is slain. No matter what form Madeline takes, the shadow will always resemble her normal form. The Shadow warrior is able to inflict physical damage.

Item/Character Advancement Weakness:
Weakness 1: All of Madeline’s shadow constructs are weakened in bright or extreme light, making them less durable then if they were cast in a shaded area, or under less harsh lighting conditions.

Weakness 2: Though summoning a portion of Arcadia can prove to be beneficial to Madeline, It only lasts for a limited time (5 posts) and when its time is up, it consumes all of Madeline’s summons, leaving her with none. The landscape change also proves no statistical benefit to Madeline and the region that is summoned is random.

Weakness 3: Madeline's Shadow acts as a mirror of Madeline, meaning any damage it takes, it reflected back on Madeline, but in a much lesser way. For example, if the shadow were to have its arm cut off, it would cause Madeline some pain as well.
Item/Character Advancement Price: 10xp


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Queen of Arcadia

Quote : "I'm the devil, damnation dignified."

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Re: Madeline's Experience

Post by Alpha on December 16th 2015, 7:37 pm

Approved until stated otherwise

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Re: Madeline's Experience

Post by Queen of Arcadia on April 18th 2017, 1:17 am



Item/Character Advancement Name: Gaining Favor.

Item/Character Advancement Description: As Madeline continues to roam the earth and gather new followers, her influence grows. As more and more people learn about the enigmatic demon goddess of war, her power grows. Each passing day spent back in control of her body, her power grows. With two acolytes and a two business partners under her belt, and her ever growing control over her body, Madeline’s powers have grown exponentially.

Item Power(s): Through extensive training and getting used to being in control of her body once more, Madeline’s godly and demonic powers continue to grow. These events have led to the improvement of Madeline existing powers and have granted her access to powers she had once possessed and had thought to have been lost forever. The augmented powers are as follows.

Augmented Powers:

A: Demonic Power- Madeline once possessed immense power. Since recovering her body, her strength had been all but reduced to a fraction of what it once was, limiting the demon goddess to lifting only an excess of a couple hundred tons. With her new found and returning strength, Madeline’s strength as increased. This new tier of power allows her to lift up to several thousand tons now. Her punches have enough force behind them to puncture a three foot thick piece of steel. The force behind each of her blows are capable of producing shockwaves that could easily topple a tank.

B: Demonic Durability- Madeline’s fleeting durability was once comparable to reinforced titanium, which in and of itself is an impressive level of toughness, however it pales in comparison to what the demon goddess of war’s durability once was. That being said, this new tier of toughness is still nowhere near where she once was but it is a work in progress and is a testament to her overall prowess. Madeline’s body now possesses the overall toughness and durability of diamonds, making her much tougher to bring down that she once was. Madeleine’s new found increase in her durability also makes her immune to fire.

Remembering Old Things

    A: Be one with war- Being heralded as the god of war for many past civilizations, Madeline thrives on battle. During a fight, Madeline has the unique ability to actually grow stronger over the course of a battle. This ability only trigger’s whenever the demon queen gets injured, but persists for as long as she fights. Madeline’s strength and durability gain slight increases each time she sustains damage.

    B: Fire Magic- Of all the elements in surplus within the realm of arcadia, Fire is the most common. The all-consuming element blankets many areas throughout the hellish realm of Arcadia, hungering for the souls of those foolish enough to cross Madeline and all her glory. As her power slowly returns to her, Madeline has once again regained her mastery over the element of Arcadian fire. The demon goddess of war is able to manipulate this fire, granting her the ability to ignite a blaze seemingly out of thin air. Madeline can then shape, mold, and bend the blaze to her will, allowing her to produce torrents and fireballs of intense flames. Madeline’s mastery over fire extends not just to the flames she produces, but to any flames around her.

    C: Ice Magic- With as nightmarish a place as Arcadia as, one element one would not expect to find would be ice, however, the frigid element is one of the realms more dominate elements next to fire. In addition to regaining mastery over fire, Madeline has reclaimed her mastery over Arcadia’s other main element, ice. The rigid and noble element of ice is all Madeline’s to bend and manipulate at her command. By manipulating her influence over the area around her, Madeline is able to tap into the mystical energies of Arcadia and generate ice out of thin air. The demon queen can use her impressive mastery over the element in various and masterful ways, her imagination being the only limit to her control over the cool element.

    D: Deal with the Devil- Being a goddess of war, Madeline is able to anoint champions to her realm, and bestow upon them the gifts of Arcadia. These gifts vary from individual to individual, but all yield the same result. While a champion gains unimaginable power, they forfeit their soul to the goddess. If a champion were to fall in combat they would join Madeline and her eternal army in Arcadia. (This power is permission based.)

    E: Tendrils of Arcadia- Madeline is able to call upon and manipulate the dark forces of Arcadia. In doing so, she summons a varied number of shadowy tendrils from just about anywhere. These tendrils act as extra appendages and respond to Madeline’s thoughts and commands. These versatile tendrils of dark energy can be utilized in a variety of ways and have both offensive and defensive capabilities.


Removal of Weakness 1: Madeline’s continued growth and regaining of her lost powers has resulted in her body receiving a substantial boost to its durability, as a result of this she is also no longer severely harmed by energy based attacks.

Item/Character Advancement Weakness(es):

Weakness 1: Double Edged Sword- Madeline’s unique ability of getting stronger through combat is a bit of a double edged sword in a few regards. For one Madeline must be harmed or injured in some way, which is already a feat in its own right, however if someone were to do so, the increase to Madeline’s strength and durability would make it hard for her to continually increase her strength in combat. This ensures that there is eventually a point in which Madeline would cease to gain any additional strength through combat.

Weakness 2: Water can extinguish fire? In other news rocks are hard- Though the flames of Arcadia are hot and intense in nature, and though these properties extend to the flames Madeline can create  and manipulate, they can be extinguished when exposed to sufficient amounts of water.

Weakness 3: Heat melts ice? Next you’ll tell me water is wet!- Nothing about Arcadia’s elements is normal, this remains true in regards to the ice Madeline can create and manipulate. While the ice is highly durable and often times sharp, it can be melted when exposed to direct fire or high heats.

Weakness 4: Loopholes, loopholes everywhere!- While a deal struck with Madeline ultimately condemns ones soul to Arcadia and eternal servitude, there are several ways a ‘champion’ could swindle the proud demon goddess. One such way is to sever or seal ones soul with magic. The other is to strike another deal with the queen or a rival deity. This results in the ‘champion’ retaining their gifts while also relieving them of their contractual obligations.

Weakness 5: That’s Arcadian Magic Alright!- Though the dark tendrils Madeline summons are hard and durable, they become extremely brittle when exposed to intense light, or when used in broad daylight. Using the tendrils in these environments causes them to shatter like glass after one or two hits.

Item/Character Advancement Price: Redeeming Free advancement prize from Double XP event. +15 for weakness removal.

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Queen of Arcadia

Quote : "I'm the devil, damnation dignified."

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Re: Madeline's Experience

Post by Hyperion on April 26th 2017, 4:22 am

Advancement be approved

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Re: Madeline's Experience

Post by Queen of Arcadia on January 12th 2018, 12:40 am



Item/Character Advancement Name: Arcadia hath no furry like a goddess scorned.

Item/Character Advancement Description: Day by day the proud Arcadian queen Madeline regains the strength that was lost to her during her hibernation. The great goddess’ body continues to reinforce itself as it slowly regains its lost power. To that end Madeline has reached a point where one could consider her to be in her prime. The the proud demon this is not enough and she can feel herself growing in power as the days pass and her name slowly begins to gain more traction.

Madeline’s raw physical power has reached a new height, and her body has gained a new degree of toughness.

Item Power(s):

Power 1: They should start painting murals of me again.- Madeline’s physical power has once again taken a leap. There is no telling where it stands now as it continues to grow over time, but Madeline has far exceeded her previous accomplishment of being able to life several thousand tons. Madeline is now greatly outclasses her previous self and then some. Madeline is capable of lifting the equivalent weight of a cruise ship above her head with relative ease. She is able to put this same lifting force behind each of her punches, kicks, and swings of her weapons, allowing her to damage and break through some of if not the most durable materials on the planet and beyond. This new tier of strength puts the war goddess back to where she was once believed to be when she was in her prime.

Power 2: I can take a hit or two hundred.- To accommodate for Madeline’s newly recovered strength, her body has undergone a bit of a boost as well. While it may not be much stronger that where it used to be, Madeline’s whole body now boasts a toughness that is roughly around the same toughness as graphene or slightly tougher. This allows her to survive the impressive feats her raw physical strength now allows for.

Item/Character Advancement Weakness(es):

Item/Character Advancement Price: 20exp (taken from Johanna's exp)


Last edited by Queen of Arcadia on January 12th 2018, 12:58 am; edited 2 times in total (Reason for editing : Better describe the increase in durability.)

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Queen of Arcadia

Quote : "I'm the devil, damnation dignified."

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Re: Madeline's Experience

Post by Chellizard on January 12th 2018, 1:22 am

Approved advancement. No weakness required due to an increase rather than a new power.

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