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Arc Proposal: The Agency

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Arc Proposal: The Agency

Post by Zell on December 16th 2014, 10:30 pm

The Agency



Arc Proposal

Humanity has never been one to just lay down and die. Humanity has never been one to just sit there and take it, and humanity most certainly has never been one to simply accept that they weren't in control. When humanity was endangered, when humanity is under suppression and when humanity isn't in control the outcome is always the same. Humanity does what it does best. It fights back. It claws, scratches and clubs at it's predator. It invents, theorizes and perseveres through it's boundaries. It manipulates, cultivates and dominates until it is the one in control. Why? Simple. It's human nature.

New York City was a great example of humanity in it's most pitiful moments. People not fighting back, people just sitting there as they took the fate that was given to them. Humanity completely and utterly out of control. Humanity lost it at New York City, despite the threat being neutralized and the city being rebuilt there was a mark left there. Necrodium may be gone, Olympus may be gone but there is still a mark left. This mark is a scar. A malignant cancer even. This mark is fear, and it is the ultimate tool of suppression.

Even with the threat gone, New York City still stands as testimony as a once grand city that was nothing more than some metahumans sandbox, a simple means to whatever horrific ends. Humanity's "Excelsior" destroyed, annihilated by one metahuman. Now I want you to tell me something. Can you look at this and tell me that Humanity is going to just sit back and let this happen? Let people run around with power like this? Well they are going to just let it happen. They let it happen because of that scar, that cancer. They let it happen because they are afraid, and they have no means to combat it. Until now that is.

For years there have been people sitting underground, watching, waiting and observing. Those who studied the metagene, and those whom studied the metahumans whom roamed above the surface. For years there people sat here, watching, waiting and planning. No one knows who they are, no one knows they exist, and even if they somehow knew of them there is the fact that there is not a thing on earth, living or otherwise,  that can uncover them. No resources, no manner of intellect or magic. They are the perfect predator, laying in wait... for this moment.

The moment when humanity would strike back.

This group, this "Agency" has been planning, compiling data on absolutely everything that is metahuman. They know what you are, they may even know WHO you are. But if they know you or not isn't the important part. The important part is that they are coming for you, and you don't even know it yet. They know how to identify you, they know how to track you, they know WHAT you are and they know how to kill you. These people, these humans are your worst nightmare's nightmare. In short... you're all screwed.

Fortunately though there's still time. No future is set in stone and there is still the chance that you can escape the upcoming Metahuman regulation. But perhaps you don't want to escape... perhaps you want to join the winning team, or perhaps you've been forced to serve the winning team. Perhaps you're already a part of the winning team. Maybe YOU'RE the one that will tip the scales, the one that is the final straw to break the Agency's back. Who know. Well, you do.

Join one of three factions, each with different objectives and missions, and each equally as important as the next. Shape the future of not only metahuman kind, but their relations with humanity while you fight a war that has not only divided humans, but metahumans alike. How will you deal with the humans? Will you give them something to have faith in, or Instill them all with fear. This story starts the same every single time.
Humanity fighting back....

But how this story end is based upon each and every one of YOU!


What is this Arc about?

 The Agency surfaces after years of waiting and watching in order to impose a (Humanity supported) new order of "Metahuman regulation" in order to better protect and ensure the survival of humankind. The Agency is also taking advantage of the fact many if not all Metahumans will not agree to the regulations, and therefore are capturing them and bringing them in for experimentation and further study of the metagene and all of it's variants.

The Agency beings to forcible enforce the new regulations as Agents are sent out to ensure all metahumans submit to regulation, and those who do not are either captured and forced, or killed for a lack of compliance. The Agency begins to "Shackle" metahumans and enslaving them in order to better round up and regulate other metahumans as a civil war breaks out and the powerhouse force known as the Agency begins to round up and neutralize metahumans by every means necessary.

The Arc is not "set in stone" as the story obviously adapts between the hard choices that people need to make. Humanity may begin to lose faith in the Agency, or rally to the Agency, maybe even be divided between the two. The only thing we know for certain is that the Agency means business, and they do have a good chance at changing life as metahumans know it. The only question left is... Where do you stand?


Affected Places?

 This is a "Global" effort, though 99.8% of the action will take place in the North American continent.



When do Sign-ups end?
Once the Arc is concluded. That's right, you can sign up with absolutely any character, at absolutely any time int he Arc. The Arc will consist of 5 parts or rather 5 "Chapters".  If you are entering in chapter 4 you will enter as "Shackled" to maintain a sense of realism, and your first topic can be you gaining your freedom if you so choose!
 
This Arc allows you to use as many characters as you can manage, so sign up as many people as you can handle, seeing as no one can use "This doesn't affect me" as an excuse Razz

Factions
You can choose between three factions, and if you end up shackled don't worry. There will be plenty of opportunities to get out of it!

 The Agency: Humanity's champions. They prioritize the safety and freedom of the human race. Metahumans who willingly support and Champion for humanity are welcomed. The Agency also works to research a "cure" and various ways to use the metagene to further humanity.
 Pros: They are a organized, highly secretive and are beginning to dominate the political world. They are also highly informed. Have powerful bosses.
 Cons: Group contains mostly human individuals that use gadgets and gizmos of great potential. Relies on "Shackled" metahumans to balance power against renegades.

 The Shackled: Those metahumans the Agency has "collected". Metahumans that were "shackled" are now more manageable to the Agency. The amount of control that shackling has on a metahuman is a "case-by-case" basis relying upon if the metahuman is trusted and if they are considered dangerous. Trusted metahumans can simply have the shackling but be allowed to retain full control of themselves and their actions. Highly dangerous and less cooperative individuals can be highly influenced, and could generally be sent after friends and loved ones who are also infected in order to discourage resistance. Their "enslavement" is not known and is unable to be spoken of by Shackled.
 (Agency) Pros: This class has powerful members inside it to oppose Renegades. Shackled PC's get +2 points to their grid for the duration of their Shackling. If they have a full gird then... They get nothing I guess.
 (Agency) Cons: Shackled Infected can be "freed" to join Renegades

 The Renegades: Anyone who defies the Agency is categorized under this group. They are "rooted out" and detained where the "good" are rehabilitated and threats to humanity are experimented upon and/or shackled.
 Pros:Powerful and unique characters. Powerful Boss level NPC allies to be recruited and commanded. Can earn Humanity's sympathy or fear.
 Cons: Disorganized in the beginning, uninformed, conflicting personalities.


Rules:
Just a couple rules regarding the Arc that are mostly common sense.

1) You don't know the Agency. You learn about them as you go. Please don't make your first post with you seeing an Agent and babbling off about knowing their leader and their secret agenda. All things are revealed in time, that time is not within the first 5 threads, I assure you.

2) Don't ASSUME. No one will be angry at anyone for asking, but I may get upset if you assume you can simply hack into an Agency computer. They may be humans and have human stats, but they do have an individual that handles things of this nature. Their computers and programs are more than just science. I assure you, you can hack things and get information, but don't just suddenly jump in and instantly claim to know the master plan because you have 10 Int. When Hacking or trying to "solve" Agency encryption please consult an Arc Administrator.

  (Likewise, If you have 10 Int and attempt to hack a computer I'll more than fairly give you information that will assist you later on, even if it doesn't assist at this particular moment in time.  Or it might help at this particular moment.)

3) The plot and story are driven by your decisions and your actions. Therefore If you decide to burn the police alive, or telekinetically implode them you can bet your sorry butt that you personally are going to get a bad rap from the media and the group you are representing. There will be no "retcon" of these events. You have until someone else posts over it to be able to edit your work. Once you've taken action you WILL accept your consequence. There will be NO exceptions.

4)  Losing a battle against the Agency GENERALLY results in being Shackled. Now before you freak out and scream "I don't wanna you can't make me" just keep in mind that I have promised and will make fully good on the fact being shackled isn't something that lasts forever. There will be plenty of opportunities for your allies to unshackle you. Take this time and enjoy the stat-boost you get for being shackled and to learn how the enemy operates. Shackled may know and learn more than you think!

5) The time you have between posting is 3 days (72 Hours) from the last post made. Exceptions can be made depending upon circumstance. However this Arc means to be semi-realistic in the sense that your enemy will NOT stay static and unchanging. Failure to post without giving notice will result in a PC being "Shackled" and used as an NPC to appropriately explain their continued existence in the Arc and allow you to return to the Arc and be "unshackled" when you are more appropriately able to attend.


INTRODUCING!:

   This Arc is going to be fun I hope and it will have many different types of threads. Social, Morale building, Political, a TON of combat threads, and even some threads where it's you against the clock or you trying to save as many lives as possible.

    This being said I'm revealing that I'll be introducing a few thread "Types" that will be free to be joined. I've taken the time to type out what they are. They can even be mixed and matched to increase difficulty and force you to undergo multitasking and putting everyone abilities to the best of use!

Combat:You beat up the other person or you beat up the people. We do this all the time.

Social:You talk, plan, plot and you ultimately conspire on how to deal with the Agency. Or maybe you're just chilling with a pal or gal while reminiscing back on the simpler days.

Siege:An intense combat thread where you lay Siege to something the Agency is protecting. Participants are given a situation and a number of "soldiers" and a they take their current Morale level. Each side is able to post, and then an "Arc Admin" will interpret what has been done and decide an appropriate outcome of that round. At the conclusion of the topic the victor will take morale from the defeated. Siege missions typically end with the killing/capture of a major Agency or Renegade figure.

Defense:You are under Siege! You have the home-field advantage which grants you extra "soldiers" and more morale, but you're probably smart enough to realize that they wouldn't be trying to take you down if they didn't have a plan.

Against the Clock: You have to accomplish a specific task or operation in X rounds of a topic. Substitute X for a predesignated number. These missions are highly stressful and difficult but are highly rewarding and likely even game-changing.


Arc relates Stats:

  A new "Grid" will be established as well as a "Leader-board" of whomever has the highest Arc relates stats. You're old grid still does all it's supposed to, don't worry about that. But just keep in mind that three new puppies joined the litter. Here are the Arc-Stats!

Political Stat:A thread that will score you points in the world of politics. A higher Political score means the more likely stricter regulations be placed upon The Agency, and the more likely the Agency will be to call a cease fire or negotiate. Lower political score earns that The Agency has Washington in it's pocket.

Morale Stat: A sense of purpose, a reason to fight and die for. Higher morale gives you more metahumans and more support. Moral is heightened by major victories, bravery and people being good leaders and making good decisions. Morale also plays a factor in the "Luck" and success chance of a more "impossible" circumstance being possible!

Human Sentiment:Humanity is scared and will fight against you to ensure their own survival. But humanity also has something far more powerful than fear. Humanity has heart. Appealing to their sense of heart you can actually gain "Human Sentiment" which actually is a great thing for you, as Humans will start to decrease their resolve in supporting the Agency and coming closer to try and help you! In the end this will depict what humanity thinks of you by the end of this war. Were you something to be feared, was the Agency right about you? Was the Agency wrong, are you a true Hero? Or did you somehow manage to be something worth being feared, but smiled for the camera to remain a threat unseen?
****************************************************************************************************

  I know this is a lot, and many of you can't be arsed to read. I know many of this stuff is things I don't really need to show (Morale and Politics) but I want you to see the type of influence your character is having in the events of the world around them.

   Everyone matters in this Arc, and regardless of your place you will have a useful talent

       (Totally something a nobody would say.)

(...or Oprah)

   With that being said... I suppose it's time to seek out people who want to take up arms!

____________________________________________________________________________________________________________
Spoiler:


"Gone from light, lead astray. Soul turned to darkness in a single day. Lead me back to the light. Killing me...the only way to set things right."
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Re: Arc Proposal: The Agency

Post by Alpha on December 16th 2014, 10:48 pm

Alpha would be allying with The Agency

Vanguard would be representing the human race in The Agency

A.P.E.X will be a part of The Agency, because reasons.

Deluge will be with The Renegades, because of reasons as well.

____________________________________________________________________________________________________________

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Re: Arc Proposal: The Agency

Post by CainVulsore on December 16th 2014, 11:09 pm

I do believe
The Ranger/Rey Miller will be allying with The Agency as both personas. He was gona do a face reveal thing during the Dominus Arc but that never happened so second time's the charm. Big bad popular all around good lawyer is also one of Chicago's heroes? whaaa? Great publicity.

Cain, well Cain's a Renegade.

Darren will be a renegade.

William...He's had a run in with Gizmo so he's not too keen on robo man but if the pay is high enough will do anything.

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Re: Arc Proposal: The Agency

Post by Forceaus on December 16th 2014, 11:41 pm

Forcewave will be a renegade even though he's a hero.

Sarah will be a renegade as per usual

Not sure about the others as of yet

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Re: Arc Proposal: The Agency

Post by Jeisen on December 17th 2014, 12:57 am

Jeisen is in on the Renegades side though he may be going solo if the rest of the guardians dont wish to join. After seeing the brutality of mechanism and the agents in a single incident, he will oppose them as best as he can.

Ace might joing but later. It really all depends
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Re: Arc Proposal: The Agency

Post by Shadowoof on December 17th 2014, 2:17 am

Shadow would at first not even notice this thing but will definitely join the renergades

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The characters that my mind decided up because of various reasons easily gotten to for all of you people who like being lazy.

Characters of the wolf:
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Re: Arc Proposal: The Agency

Post by Red on December 17th 2014, 2:41 am

Red will be quite interesting in this, he is built for this sort of storyline. Ultimately, he is of course a renegade. However, at first i think he would ally with the agents, offering his research and powerset to get information.

Blindside might join in a little once he's finished, likely as a hired meta.

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Re: Arc Proposal: The Agency

Post by .ANONYMOUS. on December 17th 2014, 3:16 am

You know I'm in (and helping to moderate it but who's keeping track of that Razz)

ANONYMOUS & GIZMO for The Agency
Redline for the Rendgades (or shackled if you so prefer)
and Rozmer will wait to decide but participate none the less
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Re: Arc Proposal: The Agency

Post by The Womb on December 17th 2014, 10:16 am

The Womb will be joining the agency.

p.s. This is well done arc submission. Paint me the color impressed.

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Re: Arc Proposal: The Agency

Post by Odien on December 17th 2014, 5:17 pm

Umbra will be involved, his allegiance depending on some discussions with Pat and Zell.
Alulim and Heretic not made.
Everything else should be a "Duh".
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Re: Arc Proposal: The Agency

Post by Bonjove on December 17th 2014, 5:27 pm

QuickKid as a renegade
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Re: Arc Proposal: The Agency

Post by Entei on December 17th 2014, 6:51 pm

Entei will be in, probably captured by the Agency at first, as he's a pretty high profile meta (being that he works for a large company, and doesn't exactly hide his identity) but will break out and join the renegades more than likely.

Mal'keru may join later on, as well as Quickdraw, depending on my mood.

The arc is also approved.

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Re: Arc Proposal: The Agency

Post by Zell on December 17th 2014, 7:07 pm

Alright then!!!

LET THE GAMES BEGIN!

I'll have the first threads up VERY Soon

Entei and all other Shackled Metahumans Don't forget you get to have +2 Power Points added to your grid for the duration of being shackled!

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Re: Arc Proposal: The Agency

Post by Venus on December 17th 2014, 7:33 pm

www.superhero-rpg.com/t5697-thistle I'm going to have this bitch be a Shackled :*

https://www.superhero-rpg.com/t7658-marian-monette And this bitch helping the agency.

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Re: Arc Proposal: The Agency

Post by The Nekromonga on December 17th 2014, 7:54 pm

Diana, as an agent of disorder, opposes the Agency's agenda of imposing peace and order.
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Re: Arc Proposal: The Agency

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