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The Mother of Monster's Children

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The Mother of Monster's Children Empty The Mother of Monster's Children

Post by Zell January 19th 2014, 4:24 pm

------------------------
Lv 3 Summons: 10 creatures at 10 Points (3 Max)
Spoiler:

Name: Agonite
https://2img.net/h/i1358.photobucket.com/albums/q762/Thorgron/Agonite_zps7487528f.png
Strength: 2
Speed: 1
Durability: 2
Ability: 3
FS: 1
 
Power:
Agonite assimilates with others, that is it's purpose.
 
-------------------------
Name: Caged Bird
https://2img.net/h/i1358.photobucket.com/albums/q762/Thorgron/CagedBird_zps41cd480b.png
Strength: 2
Speed: 2
Durability: 4
Ability: 1
FS: 2
Power:
Caged Bird Speaks for the Dead and can commune with spirits through a form of limited mediumship. (1 ability)
 
--------------------------
Name: Chimera's Eye
https://2img.net/h/i1358.photobucket.com/albums/q762/Thorgron/ChimerasEye_zpse9579133.png
Strength: 2
Speed: 2
Durability: 2
Ability: 3
FS: 1
 
  Shapeshifting: Chimera's eye is able to take the form of nearly any creature or person in creation, or forcing the guise upon whomever is wearing it. (3 Ability)
 
-------------------------
Name: Hive-Mind
https://2img.net/h/i1358.photobucket.com/albums/q762/Thorgron/HiveMind_zps97c0691f.png
Strength:0
Speed: 3
Durability: 1
Ability: 3
FS:1
Flight: 2
 
Power:
   Toxic Bite: When the Hive Mind Bites someone, it hurts BAD and allows the hive-mind  able to bury itself into the Psyche of it's victim. (3 Ability)
 
--------------------------
Name: The Immolator:
https://2img.net/h/i1358.photobucket.com/albums/q762/Thorgron/Immolator_zpse0ebef22.png
Strength: 2
Speed: 2
Durability: 1
Ability: 3
FS: 2
 
Powers:
  Atmospheric combustion: A fancy way of saying Pyrokinesis by stimulating the molecules in the air, this in no way shape of form prevents people from breathing. It's simply a cool looking RP mechanic with a cool name for lv 3 Pyrokinesis. (3 Ability)
 
-----------------------
Name: "Scarlet"
https://2img.net/h/i1358.photobucket.com/albums/q762/Thorgron/Scarlet_zps0dd486f1.png
Strength: 1
Speed: 2
Durability: 1
Ability: 3/2
FS: 1
 
Powers:
Scarlet can Assimilate with other summons or it's master (3 Ability)
Scarlet can teleport or switch places with a target (PC permission) within 182 meters (2 Ability)
 
---------------------------
Name: Smiles
https://2img.net/h/i1358.photobucket.com/albums/q762/Thorgron/Smiles_zpsaca0235c.png
Strength: 2
Speed: 2
Durability: 2
Ability: 3
FS: 1
 
Power:
Rapid Division: Smiles creates clones of itself
 
-------------------
Name: Void Maw
Strength: 1
Speed: 2
Durability: 3
Ability: 3
FS: 1
 
  Power:
   Void maw is able to transfer what it see's to another summon or the summoner
 
-------------------
Name: Organ Clone
https://2img.net/h/i1358.photobucket.com/albums/q762/Thorgron/OrganClone_zps0fe66730.png
Strength: 0
Speed: 0
Durability: 0
Ability: 3/3/2/2
FS: 0
 
Powers:
    The Organ clone Is a regenerative piece composition of unspecialized cells, through the works of Nether these stem-cells have been influenced to change and alter specialization based upon the needs.
      The Organ can morph freely throughout the body and take place of other organs (2 Abl)
     The Organ regenerates itself (3 Ability)
     The Organ heals it's host (3 Ability)
    The Organ can Assimilate with others (2 Ability)
 
----------------
Name: F.L.E.A
https://2img.net/h/i1358.photobucket.com/albums/q762/Thorgron/FLEA_zps49a60809.png
Strength: 0
Speed: 2
Durability: 1
Ability: 3/2
FS: 2
 
  Powers:
Technopathy: F.L.E.A has the ability to "speak" to machenery. It can reach out to any machine within 182 meters around it. (2 Ability)
 This creature as the ability to assimilate into a target, either temporarily granitng it it's other ability or using the processed bio-materials to reconstruct wounds. (3 Ability)
**********************************************************************************************************************************************************************************
Level 7: 4 Creatures @ 22 Points (none over 7)
Spoiler:

The Hound-Master: http://th08.deviantart.net/fs71/PRE/i/2012/097/1/8/lol_contest_entry___not_so_tiny_master_of_evil_by_huussii-d4varui.png
Strength: 1
Speed: 2
Durability: 6
Ability: 7 (Healing Bond)
Fighting Skills:6
 
Powers:
Healing Bond (7 Ability): Is able to betow healing/regeneration upon himslef of or a hound 2 posts to switch targets.
------------
 
(3) The Hounds: http://www.imperial-library.info/sites/default/files/beast_shivering_skinnedhound.png
Strength: 6
Speed: 5
Durability: 6
Fighting Skills: 5
******************************************************************************************************************************************************************
   Lv8 Summons: 3 chreatures with 24 points. (Max one stat at 8)
Spoiler:

"Old" Black Shuck:
http://static.comicvine.com/uploads/original/14/146991/3140591-2350611453-95428.jpg
(Human *RP only*) http://data1.whicdn.com/images/61904630/large.jpg
Occ: 8
Strength:1
Speed:1
Durability:1
Ability: 5/3
Fighting Skils: 6
 
Power:
  Old Shuck is an ancient Cryptid with the apperance of a "ghost wolf" of nothing but black fog, red eyes and a cheshire smile across his face. The very natire of Old Shuck is the ability to adapt in a eerie manner to nearly all situations, even allowing his "ghostly" composition to fly in the air through (5 Ability Adaptation points. Allocated once)
   Old Shuck is also known for his Mischevious nature and his temperment. He uses his "ghostly" existence to exist in BOTH this world and the spirit world at one time. Upon the faintest whim Old Shuck is able to transform himself into a black mist, and render himself and anything attached ot him intangible for up to 3 posts with a 3 post cooldown) (3 Ability)
     Old Shuck is highly developed, for not only  a cryptid but for even mages. Surpassing most apprentice level Magi and even a few Journey men on the way, old Shuck's mental development has granted him several (RP) abilities, such as Xenoglossy and other benefits that come with a highly developed mind. He has also managed to conjure and create an item for his benefit. (8 Occult)
Shuck's Item:

Name: Bone Blade
Abilities: A regenerating blade of bone that expels lightning strikes. (stat boosting:) +2 Speed points to the weilder for 4 posts with a 4 Post cooldown
Description: A "weapon" that was enchanted by Old Shuck's ectoplasmic saliva.  The weapon is literally a bone that Old Shuck Gnawed into submission and conformed it into a blade
Occ Allocation: 8
 
   Name: Crypid-Blades
   Abilities: Simple blades that conduct energy well.
   Description: Unique old looking blades.
    Occ Allocation: 6
    two of them = two slots of lv 6 yada yada.
 
-------------------
Sprinheeled Jack:
http://www.spookyisles.com/wp-content/uploads/2012/04/Spring-Heeled-Jack-Main.jpg
Occ: 1
Str:6
Spd:1
Dur: 2
FS: 6
ABL: 8
 
 
Powers:
     Spring-Heels: Spring-heeled jack is a cryptid creature, the evolutionary link between humanity and another more powerful creature. Spring-heeled Jack is capable of super human strength and mobility (6 Strength and 6 FS)
     Spring-heeled Jack is also skilled with a substance called "The Pale flame" which is used primarily to scare people. The fire burns not the body, but the soul. The damage cause is easily as debilitating to the body as normal fire and leaves no scientific trace. (Invisible damage) Though biotic environmental items/factors will "die" or "wither" away when in contact with the fire.  This fire can be breathed out and "willed" to burn upon the area and persist for a time (8 Ability)
--------------
Mothman:
http://mysteryoftheinquity.files.wordpress.com/2011/03/mothman4.jpg
Strength: 2
Speed: 6
Dur: 6
ABL: 1/2
FS: 5
Flight: 2
 
    Powers:
    Mothman has the inborn ability to "link" the consciousness of nearby cryptids (such as himself) (2 Ability). Couple this with his natural ability to fly, and his superior mobility (6 speed, 5 FS and 2 Flight) he is a useful scout and distraction.
    Mothman holds the ability to break himself down on the cellular level and transform into a swarm of moths, becoming untouchable as the moths flock up to 91 meters away (teleportation: 1 Ability)

____________________________________________________________________________________________________________
The Mother of Monster's Children Samhai10
Spoiler:

The Mother of Monster's Children Untitl10

"Gone from light, lead astray. Soul turned to darkness in a single day. Lead me back to the light. Killing me...the only way to set things right."
Zell
Zell
The Once and Future King
The Once and Future King

Status :
Online
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Quote : "A villain is just a victim whose story you haven't learned yet."

Warnings : 0 Warnings
Number of posts : 1412
Location : In my room...or a coffee shop.
Age : 24
Job : Existential Crisis Manager
Humor : [19:57:45] @ Spirit Corgi : In order to produce minions we require you to find two minions who love each other.
Registration date : 2013-05-07

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The Mother of Monster's Children Empty Re: The Mother of Monster's Children

Post by Arcana January 19th 2014, 6:26 pm

Approved until stated otherwise
Arcana
Arcana
Site Moderator
Site Moderator

Status :
Online
Offline

Quote : "Insert Quote from Character Here" or etc.

Warnings : 0 Warnings
Number of posts : 2449
Location : In the middle of nowhere, Louisiana
Age : 27
Job : Nothing
Humor : [19:12:48] @ Forceaus : Shouldn't be hard to beat. It's only like a centimeter long.
Registration date : 2011-02-08

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