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Star Wars character planning

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Star Wars character planning Empty Star Wars character planning

Post by Sphinx December 13th 2012, 12:15 am

This thread is for anyone involved in the Star Wars RP to plot out their characters. We're using an Old Republic setting taking place sometime after the Mandalorian Wars. Please don't make a character who doesn't belong in that setting. Characters will end up on one side or the other in the planned conflict. You can make any character you want, but they will either side with the Republic or the Sith Lord who opposes them. The rising Sith Lord (played by Andrew) will be plotting against a Republic in a state of recovery who need to hire mercenaries to take the place of their fallen soldiers.

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Star Wars character planning Empty Re: Star Wars character planning

Post by Sphinx December 13th 2012, 12:39 am

Star Wars character planning Zeisonshasmall

Basics

Name: Pharril Savash
Race: Fosh
Home Planet: Yanibar
Age: 27
Gender: Female
Height: 5'4"
Weight: 80 lbs
Alignment: Chaotic Neutral
Occupation: Zeison Sha scout
Relationship Status: Single
Allies: Zeison Sha
Enemies: None in particular
Eyes: Red
Hair: Multicolored feathers
Tattoos: None
Scars: None

Inventory

Ships: None
Vehicles: None
Weapons: Zeison Sha Discblade
Attire: Dusty robes that have seen better days
Equipment: Spare canteens, first aid kit, macrobinoculars

In-depth

Description: A female Fosh covered in feathers that change colors based on her emotions. She is extremely agile on her bare digitigrade feet, but not very strong or durable.

Personality: Pharril is very cautious and defensive in nature. She always watches her surroundings carefully before judging a situation and acting on it. She is also very curious and unable to help herself from acting on that curiosity. She covets anything shiny and will try to steal them for her collection.

Background: Pharril was born on Yanibar and trained in the Force by her father, who was a Zeison Sha Force adept. As she grew up, she shied away from the warrior training other Force wielders took part in and became much more comfortable in survival training and healing. When she came of age, she worked as a scout. Her duties involved traveling through the harsh environments of Yanibar and providing search and rescue service to anyone in their community. She became adept at avoiding large predators through stealth and recovering anyone caught in a tight spot.

After years of service among her home planet, she volunteered to leave for the stars on a trading vessel to scout out possible allies for their colony. Since they did not trust the Jedi, she avoided them and the Republic entirely and stayed away from the core worlds.

Likes: Shiny things (steals and hides them)

Dislikes: Those child-snatching Jedi

Strengths: Being trained by the Zeison Sha, she is an expert survivalist who is focused in telekinesis force powers.

Weaknesses: A weak avian body

Abilities

Favored Fighting Styles: Discblade combat

Force Powers
_____________

Telekinesis (Extremely potent from Zeison Sha training)
Force Empathy
Force Cloak
Force Weapon
Phase
Force Barrier
Beast Control (Avian creatures only)
Breath Control
Alter Fosh Tears: Tears of the Fosh species carry special chemical properties used in mating. Pharril can manipulate those chemicals to produce powerful heaing salves surpassing the strength of bacta or deadly poisons.



Chosen side in the plot: Sith

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Star Wars character planning Empty Re: Star Wars character planning

Post by Brorschach December 13th 2012, 2:33 am

Basics
Star Wars character planning Gar__rak__whiphid_bounty_hunter_by_zimydoomy5-d5o1su7


Name: Gar'rak (friends call him Gar)
Race: Whiphid
Home Planet: Toola
Age: 79
Gender: Male
Height: 2.2 meters (7'3")
Weight: 249 lbs
Alignment: Chaotic Neutral
Occupation: Freelance Bounty Hunter
Relationship Status: Single
Allies: N/A
Enemies: Hates Anzati and stairs.
Eyes: gold
Hair: golden brown flecked with gray
Tattoos: tattoo on his right bicep of a rancor face
Scars: scar going from his right cheek down to his chin.

Inventory

Ships: The Harkonnen
Spoiler:
Vehicles: Personal speeder bike modified with more armor and higher output propulsion engines.
Weapons:
Slug Throwers
Czerka Corp Outland Rifle.
Kisteer 1119 Projectile Rifle.
Tusken Cycler.
Wookie Disruptor.
Wookie Slug Thrower.
Wookie Long gun.
Mandalorian Ripper.

Blasters
Mandalorian Disruptor.
Mandalorian Heavy Repeater.
Mandalorian Disintegrator.
Mandalorian Heavy Blaster.

Melee weapons
Force Pike.
Bone knife.
Vibrosword.

((Not all carried at once, most stored on ship or on speeder.))

Attire: Semi-tight bodysuit covered by a thick jacket and many little utility pockets. Sometimes wears a cloak to conceal weapons.

Equipment: Macrobinoculars, water canteen, kolto injections and bandages. micro-demolitions kit. Rations.

In-depth

Description: Gar'rak has a relatively small head compared to most of his race and keeps his beard well groomed. While mostly he could be described as slow and ponderous, he can be incredibly fast if provoked or chasing a target. His presence rarely goes unnoticed except in exceptionally crowded areas.

Personality: While his species is naturally inclined towards aggression and predatory instincts, Gar'rak himself is relatively calm, if a tad irritable. He dislikes crowds and enjoys hunting his targets in remote corners of the galaxy rather than on a crowded planet like Coruscant. Preferring simple solutions to complicated problems, some might call him tactless or blunt. He prefers to think of himself as a pragmatist. In his mind, honor is something for fools and jedi -which are only differentiated in his mind by how hard they are to kill-. He prefers using slugthrowers over blasters for their ruggedness and reliability in hostile environments, but acknowledges that sometimes a blaster is the better choice. He would choose a powerful, low rate-of-fire gun over a 'spray'n'pray' gun any day, though he's not above using one when the situation calls for it. Overall, a pragmatist.

Background: Gar'rak was born on Toola and raised as a hunter, frequently prone to bullying by the other children because of his smaller head, his tribe's elder took him out on a hunting quest to help him find himself. When he returned, Gar'rak had changed, and the next person to bully him disappeared mysteriously that night. No one ever bullied him again. As he grew older, his hunting skills grew greater, allowing him to track prey across vast distances. His tribe initially approved of this but it began to get out of hand when he'd abandon hunting parties simply to chase down a lone caraboose that broke off from the pack. Eventually he realized that his desire for the hunt itself was outstripping his desire to actually catch the prey and he left Toola to become a bounty hunter, seeking to chase the only prey capable of providing him with the perfect hunt he so craved. Gar'rak tried to join guilds over the years but never managed to stay in one for more than a few months, the waiting between jobs was unbearable and even worse the members rarely cared if the hunt was entertaining. Most only cared about the payday at the end of the road. Gar'rak eventually just settled for solo work, his old contacts occasionally passing along info on particularly hard to find targets.

Likes: Quiet places, Hunting.

Dislikes: Stairs, crowds, irritating targets.

Strengths: His strong Whiphid physiology allows him to plow through most weaker offensives with ease and his upbringing has made him an excellent hunter and tracker.

Weaknesses: His size gives his enemy a large target to shoot at and his lack of social graces means intimidation is one of his few approaches to information gathering should the target prove resistant.

Abilities

Favored Fighting Styles: Slugthrowers and CQC.

Chosen side in the plot: Republic


Last edited by Machine Gun Henry on December 13th 2012, 8:54 pm; edited 2 times in total

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I.N.S.A.N.E.
Spoiler:


Blackwing
Spoiler:



Blame Jack

"A man who barely maintains an armistice with himself has no business poking about in a foreign soul"
Brorschach
Brorschach
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Warnings : Banned
Number of posts : 293
Location : The dark carnival
Age : 31
Job : PsYcHoTiC bAtMaN
Humor : THE MAYOR'S FRIENDSHIP IS A UNIVERSAL CONSTANT
Registration date : 2012-04-17

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Star Wars character planning Empty Re: Star Wars character planning

Post by dantoon December 13th 2012, 5:18 am

Basics

Name: Garos
Race: Human
Home Planet: Taris
Age: 31
Gender: Male
Height: 6'4
Weight: 223lb
Alignment: Chaotic Neutral
Occupation: Bounty Hunter
Relationship Status: Single
Allies: Hutt Empire
Enemies: Republic
Eyes: Green
Hair: Brown and shaven
Tattoos: N/A
Scars: One going diagonally down from the right of the forehead to the left of his chin

Inventory

Ships: None
Vehicles: Modified swoop bike equipped with blaster cannons and more powerful engines
Weapons: Repeating blaster rifle, wrist mounted flamethrower and rocket launcher, Vibroknife
Attire: Stolen power armor equipped with a jetpack
Equipment: Thermal detonators, rations, emergency whiskey canteen

In-depth

Description: Garos is a well built man with broad shoulder and large muscles. He has a shaven head and a full beard. He has a sharp eye and can hit most targets.

Personality: Garos lives by the motto "Live to the fullest". Always looking for a fight, Garos often finds himself psyching himself up for the next one. The main reason he became a bounty hunter was for the thrill of it. He's not afraid to fight dirty, knowing fully well that he's outclassed by many of the other forces of the galaxy. Despite his ruthlessness in combat, Garos always keeps his promises and is surprisingly honest, always paying a companion their share of credits. Because of his honesty, Garos hates those that go back on their word, seeing them as people that aren't trustworthy.

Background: Born in Lower Taris, Garos was fighting ever since he was a child. He always looked up to the Hidden Beks, to the point that he stole a swoop bike just to emulate them. When he became 16, Garos smuggled himself onto a cargo ship to an unknown location. On the way, he was found by a veteran bounty hunter who took him under his wing. When his mentor was killed on the job, Garos took up the mantle. During one of his hunts, he stole a suit of power armor and has modified it extensively, adding a wrist mounted rocket launcher, flamethrower and a jetpack. His exploits have led him to becoming an outlaw in Republic space. He now hunts the most dangerous targets, not just for the pay, but for the thrill of it.

Likes: An exhilarating hunt, women, booze

Dislikes: Traitors and manipulators, cowards, quiet moments

Strengths: His combat skills have served him well over his long career, a skilled shooter and brawler, Garos is also willing to fight dirty.

Weaknesses: Impulsive and easy to manipulate

Abilities

Favored Fighting Styles: Garos employs heavy firepower, using his equipment to their full extent. He uses his back mounted jetpack to reach higher ground to take potshots at his enemies below. Garos is also a capable brawler, and has no trouble fighting up close.

Chosen side in the plot: Sith

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Star Wars character planning Empty Re: Star Wars character planning

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