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The Organization's NPCs

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The Organization's NPCs Empty The Organization's NPCs

Post by inquisitor on April 14th 2019, 11:58 pm

The Boss(BOSS NPC:





The Boss


"Retire him. Quietly."



The Bio

Real Name: Johnathan Shaw Unknown
Hero/Villain/Renegade Name: The Boss
Title: Boss
Alignment: Lawful Evil
Age: 58
Gender: Male
Race: Human (Cyborg)
Hair: Bald
Eyes: Blue
Height: 5'9"
Weight: 172lbs
Blood type: AB+

The Looks




The Personality

The Boss doesn't show much personality, and when he does, he's quiet and reserved. He doesn't show he's angry, or frustrated, and he rarely let's setbacks get to him. At least, visibly.
The Story

The Boss started out as an Army grunt, and spent most of his adult life there. When he left the Army at the age of 40, he joined The Organization. He spent the 14 years working for them, making his way to the top, to become second-in-command of The Organization.

During that time, he became disaffected with the way The Organization was run. He felt that using their skills could make them money, and serve the world at the same time. The current Boss disagreed. Backing down, The Boss left it alone, until he saw his chance. During a raid that The current Boss was involved in, The Boss had an Asset on the job sabotage the entire operation. No one made it out alive, and The Boss took over.

The next 4 years were spent "retiring" the members of The Organization that still believed in their first mission. He also approved the experiments that produced Victor Shaw as Subject 1321, making the first Organization built cyborg. Most recently, The Organization has improved their Assets, and are "retiring" the older models.

The Priority

1. Strength
2. Endurance
3. Reaction
4. Agility


The Powers

CYBORG PHYSIOLOGY
The Boss is an advanced Organization model cyborg. His skeletal system, muscular structure, circulatory system, and his skin have been replaced with cybernetic enhancments of various materials. He's also been given several enhancements to his brain. With these enhancements and his former training, The Boss is considered a walking tank
-Ablative Armor Skin: His skin has been replaced with a layer of ablative armor. This makes him immune to most bullets.
-Grade 5 Titanium Skeleton: His bones have been replaced with with carbon fibre replacements. This helps give him his enhanced strength.
-Liquid Cooled Circulatory System: His entire circulatory system has been replaced with a series of hoses and liquid nitrogen that keep his body cooled and functioning.
-Carbon Fibre Cable Muscles: His muscles have been replaced with steel cables, to keep his body moving. This helps give him his enhanced strength.
-Brain Enhancements: The Bosses brain has been upgraded to function as a tactical computer.
-Enhanced Strength and Durability: Because of his upgrades, The Boss has enhanced strength and durability. He can lift a tank above his head, and has survived a fall from 30 stories.

The Weaknesses

An EMP blast or a well-placed sniper round through his eye is the only effective way to drop The Boss.

The Items

The Boss has the full resources of The Organization behind him. As such, he can aquire almost any item that can be bought or sold, legally, by either a goverenment, military, or private citizen.

The Minions

The Staff of The Organization work directly for The Boss. They're all vanilla humans with no augmentations, unlike The Assets or The Boss.
The Assets also work directly for The Boss. They're all human cyborgs, though weaker than The Boss and Victor.

The Fluff

The Boss, as an advanced cyborg, is effectively immortal. The only way to kill him is by putting a bullet through his brain.






Application created by Chellizard | This code is open-source and available for free use.

The Assets:





The Assets


"Contract signed. Assets returning home."



The Bio

Real Name: N/A
Hero/Villain/Renegade Name: The Asset
Title: Asset
Subjects 1675, 1676, 1677, 1678, and 1679
Alignment: Lawful Evil
Age: 25, 26, 27, 30, 21
Gender: Three males, two females
Race: Human(Cyborg)
Hair: Varies, depending on disguises
Eyes: Varies, depending on disguises
Height: 6'2" for the males; 5'9" for the females
Weight: 192lbs for the males; 150lbs for the females
Blood type: AB+

The Looks

The Assets of The Organization change their looks so much that only The Boss can tell who they are by looks.


The Personality

The Assets have all been mind-wiped so throughly by The Organization that they have no personalities to speak of. The older model Assets, like Victor, still have their own personalities.
The Story

Each of The Assets share the same story. All of them were Special Forces, and after they were done with their service, they joined law enforcment agencies around the world, until The Organization recruited them all. Each of the Assets was modified upon their successful recruiting, and turned into Organization-model cyborgs.

The Priority

1. Agility
2. Endurance
3. Reaction
4. Strength



The Powers

CYBORG PHYSIOLOGY
Each of the Assets are advanced Organization-model cyborg. Their skeletal system, muscular structure, circulatory system, and skin have been replaced with cybernetic enhancments of various materials. They've also been given several enhancements to their brains. With these enhancements and their former training, they're all considered a one-person JSOC squads.
-Ablative Armor Skin: Their skin has been replaced with a layer of ablative armor. This makes them immune to small-arms fire.
-Grade 5 Titanium Skeleton: Their bones have been replaced with with carbon fibre replacements. This helps give them enhanced strength.
-Liquid Cooled Circulatory System: Their entire circulatory system has been replaced with a series of hoses and liquid nitrogen that keep their bodies cooled and functioning.
-Carbon Fibre Cable Muscles: Their muscles have been replaced with steel cables, to keep their bodies moving. This helps give them enhanced strength.
-Brain Enhancements: The Assets brains have been upgraded to function as tactical computers.
-Enhanced Strength and Durability: Each of the Assets are strong enough to rip doors from frames, and durable enough to survive 10 story falls.

The Weaknesses

Ablative Armor Skin: Although they are immune to small-arms fire, large caliber weapons, armor piercing bullets, and sabot rounds will still tear through them.
Grade 5 Titanium Skeleton: High enough heat will melt the skeletons of the Assets. The temperature needs to reach 3,034°F.
Liquid Cooled Circulatory System: Enough damage to their ablative armor skin will also translate damage to the lcc. Loss of the liquid coolant will shut down any Asset until they can get it fixed.
Carbon Fibre Cable Muscles: Although strong, the carbon fibre still needs to be replaced to protect against wear and tear. As such, any time an Asset participates in 2 threads, they have to spend 1 thread getting their muscles replaced by the Organizations Staff.
Brain Enhancements: A simple EMP blast will turn off the computers built into their brains.
Enhance Strength and Durability: None of the Assets is lifting cars above their heads or survivng a fall higher then 10 stories.
Mindless drones: Although each of the Assets is tactically brilliant, the process turned each of them into drones who are not capable of much outside of the work The Organization gives them.
Sweet Spot: Each of the Assets has a spot just below the jaw line, where, if hit properly, will tear their head clean off, putting them down for good.
Target Fixation: Once given a target, the Assets will fixate solely on that target. While this isn't exactly an issue, it does mean that once they have the target in their sites, it's easy for someone else to sneak up on them, and put them down.

The Items

As members of The Organization, each of The Assets has access to most modern day weapons and body armor, as well as vehicles.

The Minions

N/A
The Fluff

The Assets have been through so much in such a short and rushed time that they won't last long. As such, The Organization is going to have to replace them with a steady stream of recruits.






Application created by Chellizard | This code is open-source and available for free use.

inquisitor
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The Organization's NPCs Empty Re: The Organization's NPCs

Post by Chellizard on April 16th 2019, 10:38 pm

Approved and moved.

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