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Wardens (Lore Page)

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Wardens (Lore Page) Empty Wardens (Lore Page)

Post by Stoic on August 29th 2016, 7:20 pm

Wardens (Lore Page) Coollo10


If you RP with me or a few other people related to this subject, you may know or will come to know beings that we call "Wardens."  I decided to make this page just to put what they are in writing, so if you're interested go ahead and grab a drink and get ready for nerdy made up mythology.

Concept

"We were as aimless as the humans when we first flickered into existence, but through it all, we found what our duties were." - Kakabel, Warden of Knowledge.

Essentially, Wardens are immortal, supernatural, and humaniod beings there to teach humanity the ways of the world, as well as protect the universe's concepts. They conserve the natural order of things while mostly remaining unseen. That said, sometimes they do come out from their veiled world when the need is great. When walking among mortals, they seem to style themselves after a wide range of human cultures.

Wardens are partially based on the Vörðr of Scandinavian myth as well as a subset of angels from Christianity who taught humanity forbidden knowledge, called Watchers. Keeping that in mind, they aren't simple reprints. Think of them more as protectors of concepts and man as a whole, rather then gods of certain things or guardian angels.

Lore

"You wanna know about the Wardens? Well then, come here, sit down, and snuggle up to a blanket. I'm about to tell a story.

There was a time when the world was, well, primal. Cavemen ran amok and got excited about fire while having no semblance of even a language. I mean, who even gets excited about fire? It's hot and stuff i know, but geez........

Anyway. Understandably, the universe thought that was pretty shitty. Somebody needed to teach these things how to be who they were supposed to be.

That's where we come in. We're a universal necessity. There are all these buttons and levers behind the scenes that need to be pulled and pushed, or everything ends up horrible.  It's a really lame job, but like being a garbage man, somebody has to do it.

We came about as a reaction. When you hit a tree with an axe, it's probably going to come down. We're just like that......... We sit in our veil and watch the mortals, fix their problems, and we do so happily.

It's our duty.

Well, not mine, anymore anyway. You get to the less boring stuff when you start to talk about killing Wardens. But that's a conversation for another time! Now get away from me!"
- Asy, Former Warden of Sanity.

Power and Structure

"The nature of power is that it can be taken. If one has a lot of it, they are undoubtedly worthy of wielding it." - Amory, Warden of Power.

Wardens have abilities that revolve around the concept they protect, and will generally be empowered the more they're around it. Other than their unique abilities, most Wardens wield a general telekinetic dominion over the mortal plain (with some Wardens showing a higher competence than usual for a specific manipulation), can teleport themselves and others, are practically invulnerable except for a specific weakness that severely weakens them to the point of mortality, can choose how they appear to others, and can project powerful illusions over mortals.

There are 152 Wardens in total, 19 of which are Elders that govern 7 beneath them each. An Elder is the Warden of a particular blanket concept, while the minor Wardens represent aspects of that blanket concept. For example, The Warden of Knowledge may govern the Warden of Logic and the Warden of Science, as well as many others. The Elders are usually in charge of organizing their subjects, as well as picking up the slack for killed/corrupted Wardens.

The pseudo leader of all of them is Amory, The Warden of Power.

List of Wardens:
Elder Warden of Power
Warden of Strength, Warden of Valor, Warden of Influence, Warden of Command, Warden of Will, Warden of Confidence, Warden of Ambition


Elder Warden of Knowledge
Warden of Truth, Warden of Science, Warden of Innovation, Warden of Thought, Warden of Enlightenment, Warden of Teaching, Warden of Logic


Elder Warden of Souls
Warden of Loss, Warden of Redemption, Warden of The Self, Warden of Spirituality, Warden of Peace, Warden of Meaning, Warden of Purity


Elder Warden of Minds
Warden of Sanity (Neutrality), Warden of The Ego, Warden of The Subconscious, Warden of The Shadow, Warden of Dreams, Warden of Perception, Warden of Introspection


Elder Warden of Time
Warden of The Past, Warden of The Future (Handler), Warden of The Present, Warden of Memory, Warden of Causality, Warden of Mortality, Warden of Fate


Elder Warden of Passion
Warden of Rage (Handler), Warden of Fear, Warden of Beauty, Warden of Hope, Warden of Joy, Warden of Accomplishment, Warden of Sadness


Elder Warden of Empathy
Warden of Pity, Warden of Compassion, Warden of Care, Warden of Kindness, Warden of Understanding, Warden of Acceptance (Handler), Warden of Pain


Elder Warden of Love
Warden of Lust, Warden of Romance (Destroyed), Warden of Children, Warden of Friendship, Warden of Family, Warden of Forgiveness (Destroyed), Warden of Trust


Elder Warden of Luck
Warden of Chance, Warden of Games, Warden of Coincidence, Warden of Illusion, Warden of Misdirection, Warden of Privilege, Warden of Tricksters (Handler)


Elder Warden of The Lost
Warden of Ghosts, Warden of Vengeful Spirits (Handler), Warden of the Undead, Warden of The Forgotten, Warden of Outcasts, Warden of The Soulless, Warden of Nothingness


Elder Warden of Magic
Warden of Wonder, Warden of Wishes, Warden of Healing (Handler), Warden of Evocation, Warden of Mana, Warden of Mystics, Warden of Relics


Elder Warden of Alchemy
Warden of Runes, Warden of Energy (Handler), Warden of Exchange, Warden of Wealth, Warden of Rarity, Warden of Philosophers Stones, Warden of Channeling


Elder Warden of Space
Warden of Stars (Handler), Warden of Speed, Warden of Presence, Warden of Territory, Warden of Travelers, Warden of Singularities, Warden of Cosmic Mystery (Handler)


Elder Warden of Light
Warden of Honor, Warden of Humility, Warden of Respect, Warden of Decency, Warden of Faith, Warden of Values, Warden of Responsibility (Handler)


Elder Warden of Creativity
Warden of Art, Warden of Poetry, Warden of Music, Warden of Novelty, Warden of Writings (Handler), Warden of Design, Warden of Performance


Elder Warden of Nature
Warden of Fire, Warden of Earth, Warden of Air, Warden of Water, Warden of Evolution, Warden of Survival, Warden of Instinct


Elder Warden of Society
Warden of Hierarchy, Warden of Tradition, Warden of Change, Warden of Culture, Warden of Freedom, Warden of Governance, Warden of Equality


Elder Warden of Justice
Warden of Punishment (Handler), Warden of Rehabilitation, Warden of Order, Warden of Law, Warden of Righteousness, Warden of Deliberation, Warden of Mercy (Handler)


Elder Warden of Stories
Warden of Myths, Warden of Legends, Warden of Metaphor, Warden of Themes, Warden of Persona, Warden of Archetype, Warden of The Journey (Handler)


Weapons

Each Warden has a special weapon they can call to them at any time. The destructive capabilities are quite ridiculous, especelly against a concept the Warden's patronage directly opposes. It can be anything, from a gun to a broken bottle. The only real thing that connects them is their different colored auras and sleekness. The weapons can also have unique abilities that are, like unique powers, tailored to the specific Warden.

These weapons can 'hurt' other Wardens, but instead of eventually killing them it will send the defeated being back to the Warden dimension, where they will be bound until release.

Death

When a Warden dies by taking enough damage to overwhelm their invulnerability, they don't fade from existence. They become a corrupted version of themselves. This thing within all of them has sometimes been recognized as another personality, an antithesis, and even another entity entirely. What's for certain though, is that in this state Wardens are often everything they once repressed or rejected in themselves.

Some call them The Fallen, some call them Handlers, others recognize them as Wardens still. Their nature is to throw a wrench in everything The Wardens do, particularly striving to corrupt and twist the concept they once guarded. Rather than protectors, they are assailants. Only when they die again will the former personality take back control.

Death isn't the only thing that can bring them to the anti-thesis state however. If a Warden becomes disillusioned with themselves to the point of corruption, it can happen without any death at all....

With high level abilities, it is also possible to completely destroy a Warden without having them simply change to their Handler persona. Elder Warden weapons are one thing that can do this, though most of the time they are simply used in the same way normal Warden weapons are, sending the 'killed' Warden back to their native dimension in chains.

Neutrality

Somewhat of a legend among the Wardens, Neutrality is seen as the ultimate disgrace to what they are. This happens when a Warden and their dark personality come to an understanding or acceptance, merging into one being of balance. To do this powerful outside forces are needed to break the Warden's bind to their Elder, and only one has been known to do it flawlessly.

____________________________________________________________________________________________________________
Stoic
Stoic

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Quote : "See, I am a serious vigilante with serious themes dealing with serious issues. You may some day achieve this grand seriousness, but for now, fetch my coffee."

Warnings : 0 Warnings
Number of posts : 280
Location : The Moral Highground
Job : Vigilante, of course.
Humor : You cannot ban that which is neither banned nor not banned.
Registration date : 2015-07-27

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